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Primeval News

Patch 1.2.18

  • Uncommon plants and trees no longer inflict toxicity when eaten. Now they remove 5 toxicity per bite.
  • Rare plants and trees now remove 25 toxicity per bite, up from 5.

Patch 1.2.17 (New Scent System)

The old scent system has been replaced with a new one. You still activate it by pressing the "Q" key or by cycling through creatures by pressing it multiple times. You can still cancel the scent system with the "Escape" key.

Patch 1.2.15-Patch 1.2.16

Patch 1.2.15
  • The Savage Lands map has been recreated. It now has more biomes and a different layout. There is no freshwater on the map yet so if you need to drink you will need to visit the Great Sands map and find an oasis to drink from temporarily.
  • Some grass, plants, and trees, have had their colors adjusted to look more natural.
  • A change has been made for herbivores that drastically changes their experience regarding food. Edible plants no longer have tons of bites on them. Instead, they have far less, which should encourage more roaming around looking for food instead of staying in one place for extended periods of time. Smaller and younger creatures can eat from a plant for longer periods compared to larger and older creatures.


Patch 1.2.16
  • Large bulky hatchlings are now 12.5% of their adult size, up from 2.5% of their adult size.
  • Large lean hatchlings are now 12.5% of their adult size, up from 6.25% of their adult size.
  • The rest of the hatchlings remain at 12.5% of their adult size.

Patch 1.2.14

  • Juveniles are now more likely to spawn in the wilderness.
  • All of the new trees now have collision.
  • Fixed, fearful AI are now fleeing properly.
  • Fixed, defensive AI are now defending properly.

Patch 1.2.12

  • Out of range resources (edible plants,trees,starfish, etc) are now hidden and once in range they will be shown.
  • Out of range food (carcasses, plant pieces, etc) are now hidden and once in range they will be shown.
  • Edible plants/trees/aquatic food show/hide distance now uses the same distance as the creature show/hide distance.
  • Creatures underwent a tuning pass for movement speed. Some of them remain the same and those that were extremely out of tune were adjusted.
  • Inostrencevia's movement speed has been reduced.
  • Human's movement speed has been reduced.
  • Diplocaulus' movement speed has been reduced.
  • Archelon is now much slower on land and is much faster in water.
  • Ichthyostega is now slower on land and in water. Its body no longer sticks out of the water as much.
  • Carnotaurus' movement speed has been reduced.
  • Albertosaurus' spine animator was fixed and should no longer stretch or duplicate his body.