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Primeval News

[evolution] Branch Update 1.4.1W

  • [p]The player's rotation now aligns with the water's surface while swimming on the surface of the water.[/p]
  • [p]Fixed the swimming offset for player creatures that are smaller than their adult size.[/p]
  • [p]The player is now able to jump over the water without getting teleported to the water's surface.[/p]

[evolution] Branch Update 1.4.1U

  • [p]Sunshafts are now working. The intensity of them depends on the weather.[/p]
  • [p]Made the salt flats, badlands, and desert ground textures darker.[/p]
  • [p]Fixed a case of wild creatures moving along the ground while they were sitting or sleeping.[/p]

[evolution] Branch Update 1.4.1T

  • [p]Fixed some bugs dealing with the new Rascal mesh colliders.[/p]
  • [p]Fixed a bug dealing with aligning wild creatures to the terrain.[/p]
  • [p]Fixed a case of dead wild creatures appearing as if they were standing if they were out of view and then come into view.[/p]

[evolution] Branch Update 1.4.1S

  • [p]Fixed a glitch where if the player entered the game swimming they would get stuck and be unable to move.[/p]
  • [p]Fixed a glitch where if the player started swimming they would get stuck and be unable to move.[/p]

[evolution] Branch Update 1.4.1R

  • [p]Now your creatures can move while their facing angle compared against their turning angle is less than 60 degrees, up from 45 degrees. This makes turning smoother in a lot of cases.[/p]
  • [p]Fixed a case of dead wild creatures sliding across the ground instead of staying in place.[/p]
  • [p]Now when the player picks up food from a creature's body it is a random piece of meat instead of a carcass with bones.[/p]
  • [p]Wild creatures and the player's creatures will now have a random piece of meat in their mouth while they're eating (carnivores only).[/p]
  • [p]Fixed a glitch where brachiosaurus and gallimimus would remain standing when they died.[/p]