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Primeval News

Eating Glitch Fixed

Fixed a glitch where eating wouldn't complete but would keep looping through the starting phase of eating.

Using FSR3 Upscaling

Now using a 3rd party asset called FSR3 to render the game at a lower resolution and then upscale it to give you higher fps. Some users are reporting up to a 50% increase in FPS.

Fix for AI Not Losing Health

AI should now be taking damage again.

New Daspletosaurus Model and New Species Tarbosaurus

The daspletosaurus has a new model, new animations, and 4 new skin textures.

A new species has been added to the game, the Tarbosaurus.

New Bite Attack Sounds

Creatures that have a bite attack now have a new bite sound effect.

Made some adjustments to the accuracy of the timing and positioning on the blood splatter effect from eating and attacking.

Music will now continue to play when switching maps.

Music now starts playing at the game intro instead of when the first map starts to load.

Fixed a glitch where the attack sound wasn't playing at the correct time.

Fixed a problem with some creatures' animator components, now their attack animation plays more closely to when you press the attack key.

Fixed a problem with the aerial creatures' animator components, now they don't continue to run when jumping into the air if they were running during takeoff.

Fixed a problem where the male compsognathus was uncontrollable by the player.

Fixed a problem where the blood splatter effect was getting hidden when played over the sky background.