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Primeval News

Patch 2026.2.13.1.0

[p]Good news everyone,[/p][p]Patch 2026.2.13.1.0 is now available.[/p][p][/p]
  • [p]Toned down the wind for the trees, plants, and grass.[/p]
  • [p]Increased the brightness slightly.[/p]
  • [p]Regenerated the UVs on all grass, plants, and most trees for improved visuals! A couple of trees had too many vertices to recreate them for all of the extra plants on the trees, they'll be addressed in the future.[/p]

Patch 2026.1.31.1.0 is now available!

[p]Good news everyone,[/p][p]Patch 2026.1.31.1.0 is now available.[/p][p][/p]
  • [p]The Therizinosaurus has a new model, animations, and skin textures.[/p]

Patch 2026.1.17.0.0 is now available!

[p]Good news everyone,[/p][p]Patch 2026.1.17.0.0 is now available.[/p][p][/p]
  • [p]Updated the Unity Engine version to 6.3.4f1.[/p]
  • [p]Updated various 3rd party systems.[/p]

Patch 2025.9.24.0.42 is now available!

[p]Good news everyone,[/p][p]Patch 2025.9.24.0.42 is now available.[/p][p][/p]
  • [p]The game now uses terrain streaming to load in smaller chunks of terrain around the camera and then lower detail mesh representations of terrain further away from the camera to save memory. This reduces the detail level of terrains and trees in the distance. Terrain streaming may only be a temporary solution to the memory consumption problem. The game is now able to run on computers with 8gb of ram.[/p]
  • [p]Fixed the creature selection screen to show a black background behind the dinosaur preview, instead of an empty sky.[/p]
  • [p]Added a graphics option for grass and plant shadow distance called "Detail Shadow Distance". The "Detail Shadows" option must be enabled for this to have any effect.[/p]
  • [p]Now the oxygen gauge will display if your dinosaur does not have gills but is swimming, instead of needing to be underwater.[/p]
  • [p]Edible plant food from nests are once again able to be eaten.[/p]
  • [p]Skin texture variants are once again working correctly for Pachycephalosaurus and Helicoprion.[/p]
  • [p]Fixed a dinosaur set up problem where in some cases the dinosaur's body renderer reference was getting overwritten with a different renderer, such as the teeth or claws renderer. This was mostly a problem with some dinosaur skin texture previews.[/p]
  • [p]Semi-aquatic creatures can once again drink saltwater to satisfy their thirst.[/p]
  • [p]Pachycephalosaurus camera offsets and zoom level has been fixed.[/p]
  • [p]Fixed a loading problem with the Great Sands map being set to your startup map in the game options. Now the map loads properly.[/p]
  • [p]A new nest has been added to the game. This nest is mostly made up of sticks and is used for the aerial dinosaurs and a few others.[/p]
  • [p]Fixed eggs not appearing in nests.[/p]
  • [p]Made egg sizes more accurate.[/p]
  • [p]Nests can once again be scavenged from to find nest building materials. Your own nest cannot be scavenged from.[/p]
  • [p]Fixed a glitch where AI dinosaurs would fall through the terrain and then despawn when they fell far enough.[/p]

Patch 2025.9.24.0.18 is now available!

[p]Good news everyone,[/p][p]Patch 2025.9.24.0.18 is now available.[/p][p][/p]
  • [p]Your dinosaur now has basic nutrient needs that once filled will result in an additional diet ranking level being granted. These are gained from eating your general dietary needs. Having more gastroliths in your digestive system increases the nutrients gained from eating. Basic nutrients are now required for your diet ranking to be at its best. Basic nutrients are a buffer between poor diet and needing to have preferred foods in your diet to get higher diet rankings for benefits such as enhanced growth rate and trait bonus enhancements.[/p]
  • [p]Fixed grabbed dinosaur's position not being in the mouth due to the A* pathfinding scripts being enabled while being carried after a previous update.[/p]
  • [p]Baryonyx can now play its eating animation while swimming.[/p]
  • [p]Fish are now disappearing when fully eaten. [/p]
  • [p]Improved the performance of the game a little.[/p]
  • [p]Resource spawners have been optimized, which reduced some lag spikes.[/p]
  • [p]Increased the eating speed of the oviraptor, gigantoraptor, spinosaurus, ceratosaurus, edmontosaurus, tyrannosaurus rex, gallimimus, pachycephalosaurus, baryonyx, ankylosaurus, dimetrodon, and acrocanthosaurus by 2x.[/p]
  • [p]Fixed ankylosaurus hovering over the terrain.[/p]
  • [p]Fixed egg positions in nests.[/p]
  • [p]Gigantoraptor's sprint speed is now faster.[/p]
  • [p]Gigantoraptor's zoomed-in camera position has been adjusted to not be so close to the ground.[/p]
  • [p]The oxygen gauge no longer shows if not swimming but oxygen levels are low.[/p]
  • [p]Growth rewards from tasks are now more substantial and are worth about 10x more growth points to make these rewards better.[/p]
  • [p]Experience rewards from tasks are now more substantial and are worth between 1 level's worth of experience up to 5 level's worth of experience.[/p]
  • [p]Fixed the titanoboa's animations not playing.[/p]
  • [p]Oviraptor and Gigantoraptor now stop their running animation if they were running right as they started eating.[/p]
  • [p]Now when you have the tab menu open, dinosaurs are paused (player and AI).[/p]
  • [p]Your preferred foods now drain from 100% to 0% over 24 hours instead of 10 hours. This should give you more time to enjoy your nutrients.[/p]
  • [p]The gameplay HUD has received some new icons for health, stamina, hunger, thirst, oxygen, and gastroliths.[/p]
  • [p]Fixed some ground textures looking extremely blurry when viewed at an angle.[/p]
  • [p]Your growth rate can now go up to 3.5x with a superior diet, instead of 5x.[/p]