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Primeval News

Patch 1.0.15

Fixed a crash that would happen when some creatures tried to build a nest.

Patch 1.0.14

  • Carcasses now remove toxicity for 1 minute per size category. (1=tiny, 2=small, 3=average, 4=medium, 5=large, 6=huge). Nest food is not affected by this mechanic.

  • Carcasses will now turn into a rotting carcass after 10 minutes per size category.

  • Rotting carcasses will now despawn after 10 minutes per size category.

  • The AI damageMultiplier value is now getting set properly to 1 by default for AI. Also, now the spinosaurus AI is doing damage again and hatchling AI are damaging insects again.

  • The AI bleedDamageMultiplier value is now getting set properly to 1 by default for AI.

  • Fixed a problem where newly killed creatures were not removing toxicity from creatures that ate from their carcass.

  • Made most insects move slower.

Patch 1.0.12

  • The player's creatures are no longer able to drink water while swimming.

  • The player's aquatic creatures are no longer able to drink water.

  • Eat Insect and Kill Insect tasks are no longer gained after growing to the sub-adult growth stage if your creature is tiny-sized.

  • Now the night vision light isn't as intense for smaller creatures.

  • Camera Near clipping plane has been set to 0.05, half of its previous value, this should help not clip through the ground in more cases (but not sometimes for very small creatures at certain camera angles).

  • The "Heavy Fog" and "Heavy Sandstorm" weather has been removed as it was extremely difficult to see through.

  • The ground tessellation effect has been reduced to one-fourth of its previous value, which should help smaller creatures not be hidden so much by the ground tessellation.

Patch 1.0.11

  • Carcasses that spawn at nests no longer give 50x accelerated growth when eaten.

  • Fish, arganodus, chinlea, devonion lungfish, and mawsonia no longer give extremely high amounts of accelerated growth when eaten.

  • If your creature's accelerated growth is above 2x from the above oversights, it will be set to 2x, which is the intended maximum.

  • There is now a 10 minute grace-period for carcasses before they will start becoming toxic.

  • Now after reaching 1 toxicity a carcass will turn into a pile of rotting meat. This takes 60 minutes for new carcasses.

  • Rotting meat is green in color.

  • Rotting meat is extremely toxic and should not be eaten.

  • After 60 minutes, a pile of rotting meat will be destroyed.

  • You now gain 2 minutes of accelerated growth per bite instead of 1 minute per bite.

  • Now, if the player is out of range of the target they were previously attacking they will no longer be able to deal damage to them.

  • Now, if the player is not facing the target they were previously attacking they will no longer be able to deal damage to them.

  • Aquatic nests are now rendering correctly.

  • The player is once again able to gain experience points and evolution points from eating.

Patch 1.0.10 (Growth System Changes)

I've decided on a new base growth rate approach and also a new and simplified version of the accelerated growth buff. This should simplify the growth system but still keep some of its previous depth.

No longer is growth increased if you're sitting or sleeping. So you shouldn't feel pressured into doing nothing to grow faster. This includes the sunstone bonus growth mechanic.

The bonus growth from the action of eating has been removed, and moved all eating growth bonuses into the accelerated growth buff.

Sunstones now just give you a flat 2x passive growth rate boost being near them. You no longer need to get the stacks maximized for optimum growth.

You can still grow faster by doing some tasks that reward you with Growth %.

You do not grow if you are starving.

Accelerated Growth buff stacks up to a max of 60 minutes.
Each bite of food will increase the stack count up to a maximum of 1 minute.

Tier 1 Food : 1.1x Growth for 1 minute per bite.
Tier 2 Food : 1.2x Growth for 1 minute per bite.
Tier 3 Food : 1.4x Growth for 1 minute per bite.
Tier 4 Food : 1.6x Growth for 1 minute per bite.
Tier 5 Food : 1.8x Growth for 1 minute per bite.
Tier 6 Food : 2x Growth for 1 minute per bite.

The base passive growth rate of creatures has been normalized and each size category of creature has a different growth rate.
To increase the rate of your growth you need to gain the Accelerated Growth buff.
You can double your passive growth rate by being near to sunstones.

(24 hours base to grow a huge creature)
15 hours, to Adult
6 hours, to Sub-Adult
3 hours, to Juvenile

(18 hours base to grow a large creature)
11.25 hours, to Adult
4.5 hours, to Sub-Adult
2.25 hours, to Juvenile

(12 hours base to grow a medium creature)
7.5 hours, to Adult
3 hours, to Sub-Adult
1.5 hours, to Juvenile

(10 hours base to grow an average creature)
5.625 hours, to Adult
2.5 hours, to Sub-Adult
1.25 hours, to Juvenile

(8 hours base to grow a small creature)
4.5 hours, to Adult
2 hours , to Sub-Adult
1 hours, to Juvenile

(6 hours base to grow a tiny creature)
3.375 hours, to Adult
1.5 hours, to Sub-Adult
0.75 hours, to Juvenile