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Primeval News

Patch 1.2.29 (4 New Trait Slots)

  • 4 new trait slots have been added to the game. This makes 8 total trait slots.
  • They unlock in pairs, 1 old, 1 new, at every growth stage.
  • This should allow for more customization options for the player and allow for more diverse trait builds. More traits will be added in the future.

Patch 1.2.28

  • Creature AI older than a hatchling will no longer target innocent hatchlings unless starving or attacked first. This should make hatchling gameplay less punishing.

Patch 1.2.27

  • Fixed a glitch that would sometimes happen with AI healthbars, now it should no longer look like the healthbar is stuck at full health if the creature is taking damage.
  • Fixed a glitch with AI aggro. Now if the player aggros a creature and then logs out, the aggroed creature will resume functioning.

Patch 1.2.26

  • The feature of creatures being able to grow directly from taking bites of food has been moved into the Head trait called "Nutrition".
  • The dilophosaurus has a new model, new skin textures, and new animations.

Patch 1.2.25

  • Spinosaurus no longer spawns in the Marsh biome. This was done to remove the extreme danger of spinosaurus spawning at most freshwater sources.
  • Growing directly from eating has returned to the game for the player. Taking a bite of food will make you grow slightly. Larger and older creatures require more food in order to grow. Passive growth is still in the game as well.