4 new trait slots have been added to the game. This makes 8 total trait slots.
They unlock in pairs, 1 old, 1 new, at every growth stage.
This should allow for more customization options for the player and allow for more diverse trait builds. More traits will be added in the future.
Patch 1.2.28
Creature AI older than a hatchling will no longer target innocent hatchlings unless starving or attacked first. This should make hatchling gameplay less punishing.
Patch 1.2.27
Fixed a glitch that would sometimes happen with AI healthbars, now it should no longer look like the healthbar is stuck at full health if the creature is taking damage.
Fixed a glitch with AI aggro. Now if the player aggros a creature and then logs out, the aggroed creature will resume functioning.
Patch 1.2.26
The feature of creatures being able to grow directly from taking bites of food has been moved into the Head trait called "Nutrition".
The dilophosaurus has a new model, new skin textures, and new animations.
Patch 1.2.25
Spinosaurus no longer spawns in the Marsh biome. This was done to remove the extreme danger of spinosaurus spawning at most freshwater sources.
Growing directly from eating has returned to the game for the player. Taking a bite of food will make you grow slightly. Larger and older creatures require more food in order to grow. Passive growth is still in the game as well.