Hello everyone, I've been keeping busy working through the important list for Primeval this month. It may not seem like I've gotten as much done as the first or second half of last month but I was working behind the scenes with a new vegetation system that ended up not working out for the time being but I did walk away from that experience with an updated set of vegetation for a few of the biomes we use in the Savage Lands map. I'll continue to work through the list and will update everyone when the time comes.
[h2]Major Game Versions:[/h2]
- Converted the game to the High Definition Rendering Pipeline (HDRP) for higher-quality visuals. This version of the game is available on the main download branch.
- The old URP version of the game has been removed from Steam because it performed poorly, looked worse, and had the same system requirements as the HDRP version.
[h2]Optimizations:[/h2]
- Made some performance optimizations to various parts of the project/code.
[h2]Maps:[/h2]
- Recreated "The Great Sands" map using the same format as the 32-biome Pangaea map, so the desert map now has more biomes.
[h2]New Features:[/h2]
- Added the HTrace Global Illumination system to the game. If you want to enable the feature, go into the graphics settings and enable it, then apply. If you lose too much performance enabling it you'll need to disable it, apply, and then restart the game to gain back the performance. this feature is only available on the (HDRP) version of the game.
- Added the ability for your creatures to morph their skin pattern into a random skin pattern. This costs 5 evolution points and is accessible via the "Morph Skin" button in the skins menu. Due to the rewriting of some code your creatures may have a different skin pattern upon logging in for the first time after this update.
[h2]Adjustments:[/h2]
- Made nightvision brighter to compensate for HDRP's brightness differences.
- Creatures are no longer automatically spawned from player nests. If you want to populate your nest you'll need to hatch eggs.
- Adjusted how much bleed damage is dealt to bleeding creatures.
- The player can no longer use abilities while the hoard or nest inventories are open.
- The player can no longer move while the hoard or nest inventories are open.
[h2]Fixes:[/h2]
- Fixed a glitch where if a creature died from bleed damage it would still behave as if it were alive.
- Fixed some problems where the colors generated by shedding your creature's skin weren't being saved and loaded properly.
- Fixed, creatures are now spawning from hatched player-laid eggs.
- Fixed a problem where hovering the mouse over a fertile egg item would cause the fps to drop considerably.
- Fixed nightvision mode not enabling or disabling with the V key.
- Fixed the lag spikes that were happening every 4 seconds from the global reflections in the (HDRP) version of the game.
- Fixed more errors with the creature color changing system.
- Fixed a problem where all fish were dying over time due to hunger and thirst.
- Fixed a problem with your creatures regaining their old colors after you morphed their skin and got a new skin pattern with no color variations and then logged out and then back in.
- Fixed some problems with the showing and hiding of health-bars and corpse/food-bars.
- Fixed blood drops incorrectly rendering.