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Primeval News

Ground Texture Update

Updated the ground textures in the Savage Lands map to be much higher quality.

New Physically-Based Lighting System

The lighting/sky/weather system has been replaced with a new one that uses physically-based lighting instead of the old cartoony lighting style. The result is more realistic looking ground textures, environments, and creatures.

Eating Glitch Fixed

Fixed a glitch where eating wouldn't complete but would keep looping through the starting phase of eating.

Using FSR3 Upscaling

Now using a 3rd party asset called FSR3 to render the game at a lower resolution and then upscale it to give you higher fps. Some users are reporting up to a 50% increase in FPS.

Fix for AI Not Losing Health

AI should now be taking damage again.