Fixed missing traits for all creatures. Unity decided to mess stuff up and break some links to traits on my creatures. You may need to manually change some of your traits back to what they were previously, sorry for the inconvenience.
AI creatures now restore 2x health and stamina while sitting or sleeping.
AI creatures now lose half as much satiation and hydration while sitting or sleeping.
Fixed an item duping exploit.
Reduced the text size of tasks by 2 points.
Patch 1.1.9
Added back the Light Spikes trait to the Ankylosaurus' body slot.
Added back the Heavy Spikes trait to the Kentrosaurus' body slot.
Patch 1.1.8
The venomous bite ability is now dealing venom damage to its target.
Fixed a glitch where the player's creature could crash at entry due to an unhandled exception.
Patch 1.1.7
Now while camouflaged, if you get too close to a creature while you're moving it can detect you.
While camouflaged, if you remain still incoming creatures cannot detect you.
Added a new camouflage build trait, Sneak! Tail slot. This trait reduces the time it takes to try to camouflage when not already hidden.
Fixed, now rotting carcasses and plants will have their nameplate removed when they are destroyed.
Increased the range at which dilophosaurus can eat and attack by 10%.
Patch 1.1.6
Added two new traits that work with the Camouflage trait to create a stealth build for some species.
Stalker(Limbs slot): Allows the use of running while camouflaged.