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Primeval News

Patch 1.0.21

  • AI is now able to get up and flee if sitting or sleeping and a predator gets too close.
  • AI is now able to get up and defend itself if sitting or sleeping and a predator gets too close.
  • Fixed a glitch where smelling was causing errors and then the fps would drop significantly while smelling.

Patch 1.0.20

Patch 1.0.19 is working properly now.

Patch 1.0.19

  • Updated the Unity Engine to version 6.0.37f1 from 6.0.33f1.
  • Made some adjustments to the logic behind when AI will stop sitting or sleeping.
  • Fixed a glitch where some creatures were entering their sit mode if they didn't have one, instead of entering their sleep mode. (including stegosaurus)

Patch 1.0.18 (AI Sitting and Sleeping)

  • AI creatures can now sit and sleep depending on if their species can do those actions.
  • Some creatures are nocturnal and are usually more active at night.
  • Some creatures are diurnal and are usually more active during the day.
  • Smaller species are less likely to rest.

Patch 1.0.17

  • Permanent and temporary item bonuses are working properly now. Item usage is saved on your creature per item, so no bonuses were lost, except maybe temporary bonuses that have worn off.
  • A creature dying from bleed damage and/or venom damage from the player will now give the player a kill count for that specie's kill task if the player has that task.