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Toxicity System

I'm turning the old "Food Poisoning" system into the new "Toxicity" system.

Now the system has changed.

From 0 to 100 counts of toxicity in your creature's body your health regeneration gets lower until it turns off at 100 counts of toxicity.
From 100+ to 200 counts of toxicity in your creature's body your health starts to degenerate until it reaches its maximum degeneration at 200 counts of toxicity.

Counts of toxicity will fall off at 1 per sixty seconds while standing/walking/running and will fall off at 1 per thirty seconds while sitting/sleeping.
You need to manually remove these counts of toxicity by drinking freshwater or by eating rare plants, trees, or fish depending on your diet.

Drinking saltwater causes 5 toxicity.
Eating common plants causes between 0.1 and 0.5 toxicity per bite, depending on which biome the plant is from.
Eating uncommon plants causes between 0.6 and 1.0 toxicity per bite, depending on which biome the plant is from.
Eating meat or fish causes between 0 and 25 toxicity depending on how fresh the food is or how rotten it is.
The longer a corpse or carcass sits the more rotten and toxic it becomes.

Taking a bite from a rare plants cleanses 5 toxicity from your body.
Taking a drink of freshwater cleanses 5 toxicity from your body.

Feedback and Bug Report Form Back in Working Order

The feedback and bug report form is back in working order.

Made some additional re-arrangements of some user interface stuff, mostly in the Escape Menu and moved a lot of the contents into different tabs of the new mini-map window.

New Mini-map Additions

The mini-map, which was accessed by pressing the "Tab" key has some new additions to the window.
Now there are multiple tabs with different content in them in the mini-map window.
The "Map" tab. This is where the mini-map resides.
The "Stats" tab. Currently empty but will show some info about your creature here.
The "Evolution" tab. This is where the evolution traits tree now resides, it is no longer accessed through the escape menu.
The "Social tab. Currently empty but will show who is currently online on your server and will allow you to set up and manage a group of players.

AI Creature Levels

AI creatures now have a level affixed after their name on their overhead healthbar.
This level shows how many extra evolution points the creature has spent on bonus stats.
Higher level creatures should, most of the time, be more difficult to face in combat with stats such as higher health or damage. Sometimes they may have higher speed, or stamina, stamina regen, health regen, or any mix of these stats. Carnivores favor damage a little more than health.

Savage Lands Marsh Water Fix

The two marshes in the Savage Lands map now have freshwater to drink instead of saltwater.