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Primeval News

Feedback and Bug Report Form Back in Working Order

The feedback and bug report form is back in working order.

Made some additional re-arrangements of some user interface stuff, mostly in the Escape Menu and moved a lot of the contents into different tabs of the new mini-map window.

New Mini-map Additions

The mini-map, which was accessed by pressing the "Tab" key has some new additions to the window.
Now there are multiple tabs with different content in them in the mini-map window.
The "Map" tab. This is where the mini-map resides.
The "Stats" tab. Currently empty but will show some info about your creature here.
The "Evolution" tab. This is where the evolution traits tree now resides, it is no longer accessed through the escape menu.
The "Social tab. Currently empty but will show who is currently online on your server and will allow you to set up and manage a group of players.

AI Creature Levels

AI creatures now have a level affixed after their name on their overhead healthbar.
This level shows how many extra evolution points the creature has spent on bonus stats.
Higher level creatures should, most of the time, be more difficult to face in combat with stats such as higher health or damage. Sometimes they may have higher speed, or stamina, stamina regen, health regen, or any mix of these stats. Carnivores favor damage a little more than health.

Savage Lands Marsh Water Fix

The two marshes in the Savage Lands map now have freshwater to drink instead of saltwater.

Updated Savage Lands Map

I thought it was about time to start recreating the smaller maps using the newer technology that I'm using for the big 32-biome map. This technology will allow me to make non-destructive edits to the terrain and any time I want to change something I won't risk messing anything up with the terrain. This also allows me to have more than 1 major biome, surrounded by a beach, surrounded by ocean like the smaller maps currently have. This will also allow me to start making more interesting maps by adding more detail to the terrain and having multiple biomes mixed together. I'm starting things off with the Savage Lands map.