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Primeval News

Patch 1.1.30

  • Attempting to fix a glitch where some creatures that die still behave partially like they're alive.

1.1.29

  • Trying to fix a crash that happens from attacking non-responsive creatures for some users.

Patch 1.1.28

  • Wounds are once again being created on the player's creature every time they're attacked, up to 20 wounds.
  • The game's target framerate has been changed from 120 down to 60 to try to get Unity's garbage collector to work better.
  • Adjusted the meganeura to get its wings to be visible at further distances.

Patch 1.1.27

  • Attempting to fix an AI creature freezing problem that could occur for some users and not others and cause creatures to not work properly, then crash the game if killed.

Patch 1.1.26

  • Attempting to fix an AI creature initialization problem that could occur for some users and not others and cause creatures to not work properly, then crash the game if killed.