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Primeval News

Fixes and More

Protoceratops movement speed is now a little slower.

Eating food now restores 5% of your maximum stamina per bite.

Creatures can now only eat from plants and carcasses that are within interaction range.

Creatures can now only pick up plants and carcasses that are within interaction range.

Fixed some AI movement glitches.

Drinking fresh water now removes 5% of your current amount of toxicity per drink. This was changed from removing 5 toxicity per drink to 5% per drink to make removing toxicity buildup take longer and keep you at the water source for longer amounts of time.

Eating anemones and starfish now remove toxicity per bite just like eating clams does. Anemones remove 10 toxicity per bite, starfish remove 25 toxicity per bite, and clams remove 50 toxicity per bite.

Isles of Pangaea is now Primeval

I had been thinking about changing the name of my game for awhile now to something more fitting, something that sounded more prehistoric and dangerous. Something that was shorter and more to the point, something that felt more like it captured the essence of what the game is.

The name of the game has been changed to ... Primeval .

New Model: Tyrannosaurus Rex

The tyrannosaurus rex now has a new model!
New animations and 4 new skin textures.

Precise Movement Update

All creatures that could walk on land now have precise movement. Precise movement mode is toggled with the left-control key, then press a movement key to move in that direction.

Precise movement has been sped up to make maneuvering in combat more fun.

A lot of creatures had their movement speed adjusted based on their size.

Flying creatures had their rate at which they lose altitude adjusted so they don't lose altitude so fast.

Quetzalcoatlus and meganeura now have faster flight speed.

Squashed some bugs.

New Model: Gallimimus

Gallimimus now has a new model, new animations, and 5 new skin textures.