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Primeval News

Resuming Work on Pangaea Supermap

I had taken a short break from working on the big world because of some problems with the tools that I ran into. After getting around those problems I'm back to work on it. I've got the 32k x 32k meter -sized world, so far with a single large landmass and multiple biomes in it. I've got terrain streaming set up and working so that only a few of the terrains that are around the camera are being loaded at any given time and the fps (with no vegetation yet) is right around 90fps for my system.

Water Surface Shadow Glitch Fix

A glitch with the shadows on the surface of the water has been resolved.

Fixed an issue with creatures that were sprinting while entering the water from on land and were behaving as if they were breaching when they should not have been.

Dampening Growth After Reaching Elder Stage

Once a creature reached the elder stage it would continue growing, but the rate at which it kept growing was the same as if it was still trying to reach the elder stage. In some cases a creature could grow extremely large very quickly so I added in a dampening mechanic for when a creature reaches the elder stage the amount of growth they gain from eating and also gain passively is now reduced by an amount appropriate for each species. If you think growth after reaching elder should be increased now that its been reduced to an even 0.2 or 20% of normal gains please let me know and I'll consider changing it.

Breaching

Some aquatic and amphibious creatures can now jump out of the water by sprinting towards the surface of the water. Sprinting is active while you hold the left-control key down and have enough stamina to continue sprinting.

New Water

The game now uses a new water system. This new system can be used for the ocean, lakes, swamps, and rivers whereas the old water system could only be used for 1 plane of water at a single height. The underwater rendering looks a little different now and gets darker and murkier the deeper you swim.

Fixed an issue with the sarcosuchus' walk and run animations.