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Primeval News

2 New AI Combat Mechanics

A new advanced combat mechanic for AI has been added to the game. Repositioning, the creature will reposition itself somewhere else around its target. Frequency of reposition is determined by its species.

A new advanced combat mechanic for AI has been added to the game. Circling, the creature will circle around its target. Frequency of circling is determined by its species. Duration and direction of circling is randomly chosen each time circling occurs.

Argentinosaurus' max health has increased from 86,000 to 130,000.

Creature Footstep Fix

Creature footsteps are once again playing.

Bleed Damage Adjustments

Bleed damage has been slightly changed. You still bleed less while sitting or sleeping and you recover from bleeding faster as well. Bleeding now generally lasts longer and is more drawn out. Consecutive attacks that deal bleed damage will stack and increase the bleed effect and duration.

Bleed damage values have been adjusted for all species that could bleed their prey.

Tyrannosaurus Rex's max damage has decreased from 4,000 to 3,000.

Giganotosaurus' max damage has increased from 3,000 to 4,000.

New Creature Thalassodromeus

A new creature, the thalassodromeus, has been added to the game.

New Creature Albertosaurus

A new creature, the albertosaurus has been added to the game.