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Primeval News

Bleed Damage Adjustments

Bleed damage has been slightly changed. You still bleed less while sitting or sleeping and you recover from bleeding faster as well. Bleeding now generally lasts longer and is more drawn out. Consecutive attacks that deal bleed damage will stack and increase the bleed effect and duration.

Bleed damage values have been adjusted for all species that could bleed their prey.

Tyrannosaurus Rex's max damage has decreased from 4,000 to 3,000.

Giganotosaurus' max damage has increased from 3,000 to 4,000.

New Creature Thalassodromeus

A new creature, the thalassodromeus, has been added to the game.

New Creature Albertosaurus

A new creature, the albertosaurus has been added to the game.

New Pteranodon Model

The pteranodon has a new model, animations, and skin textures.

Fixed some incorrect tree collision in the Ancient Jungle map. Now you'll stop colliding with invisible trees while flying.

The Ancient Jungle's bird ambience sounds were replaced with new proto-bird sounds.

Water Update

Changed the water's surface appearance to be more realistic.

Changed the water's underwater appearance to be able to see better.

Fixed some cases of the player swimming above the water up into the sky.

The player can now swim along the surface of the terrain, instead of just stopping when colliding with the terrain.

The player can now lock to the surface of the water and swim along the surface by pressing the "Spacebar" key while at the surface of the water.
To unlock from the surface of the water and swim below the surface press the "Spacebar" key.

Fixed a glitch where you couldn't select a saved creature if it's skin texture was number 10 or higher in its skin texture list.

New tiny carnivore eating sounds have been added to the game.