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Primeval News

Water Surface Shadow Glitch Fix

A glitch with the shadows on the surface of the water has been resolved.

Fixed an issue with creatures that were sprinting while entering the water from on land and were behaving as if they were breaching when they should not have been.

Dampening Growth After Reaching Elder Stage

Once a creature reached the elder stage it would continue growing, but the rate at which it kept growing was the same as if it was still trying to reach the elder stage. In some cases a creature could grow extremely large very quickly so I added in a dampening mechanic for when a creature reaches the elder stage the amount of growth they gain from eating and also gain passively is now reduced by an amount appropriate for each species. If you think growth after reaching elder should be increased now that its been reduced to an even 0.2 or 20% of normal gains please let me know and I'll consider changing it.

Breaching

Some aquatic and amphibious creatures can now jump out of the water by sprinting towards the surface of the water. Sprinting is active while you hold the left-control key down and have enough stamina to continue sprinting.

New Water

The game now uses a new water system. This new system can be used for the ocean, lakes, swamps, and rivers whereas the old water system could only be used for 1 plane of water at a single height. The underwater rendering looks a little different now and gets darker and murkier the deeper you swim.

Fixed an issue with the sarcosuchus' walk and run animations.

Pangaea Test Map Update

The test map Pangaea now uses world streaming to improve FPS and RAM usage.

The test map Pangaea is now 32k x 32k units in size, which is 16 times larger than any of the other 5 maps.