1. Primeval
  2. News

Primeval News

New Nest Model

A new terrestrial creature nest has replaced the old one.

Creatures are now a lot less likely to spawn under their nest.

Spine Animator

Most creature's are now slightly bendy in the middle of their body using a spine animator.

A creature's oldest wound is healed every minute.

Minor Adjustments

Made some minor optimizations to some creature code.

Due to the vegetation being replaced throughout the game, the loading screen images have been replaced with new images.

Adjusted creature distances (attack, collision, etc.).

Camera Adjustments

Adjusted camera offset for a lot of species.

AI creatures should no longer be doing damage from very far away from their target.

Fixes and More

Nests can now only have adults that are the parents of the nest. If this option is enabled, the only adults at the nest will be the parents, if any adults are there.

Nests can now have different combinations of different growth sizes for their creatures. So one nest could only have hatchlings and another nest could have hatchlings and parents, etc.

Fixed an issue where AI creatures would attack and kill insects but would not eat them.

Fixed an issue where the player would get stuck eating a corpse when they weren't actually eating from the corpse.

Carnivore AI can now smell dead creatures and carcasses from much further away.

The player can now smell dead creatures and carcasses from twice as far as they can smell living creatures.

The distance at which the player can smell a creature is now dependent on the creature's size and growth. Larger creatures being able to be smelled from further away.