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Primeval News

New Test Caves

Added some new randomly placed caves in the Great Sands map.

Even More Rock Collision Updates

The player can no longer walk up slopes (of terrain or rocks) that are greater than 30 degrees.

The player's collision with rocks has been improved while walking.

Now each species has a custom value for the max rock opening width they can fit through.

Swimming collision with rocks is still not finished.

Flying collision with rocks is still no finished.

More Rock Collision Updates

Food can now be placed on rocks.

Nests can now be placed on rocks.

Changed the rocks in the Great Sands map to different rocks.

There is now a sound effect that plays when you complete a task.

There is now a sound effect that plays when you level up.

Another Rock Collision Update

Testing a bunch of new rocks in the Great Sands map. Placement of these rocks is not final.

Larger creatures cannot fit into smaller openings in rocks.

Flying creatures will fall down if they bump into a rock above them.

Flying creatures will land if they run into a rock in front of them. (Partially working)

Dead creatures, food, and carcasses in the water will now sink to the bottom of the water.

Known Issue: Sometimes bumping into a rock will get your creature stuck. If that happens you can use the Get Unstuck button in the escape menu.

All of this rock collision is still a work in progress and is being tested. If you encounter any glitches or have any feedback send me a message.

Rock Collision Fixes

Fixed some cases of the player being able to fly through the terrain and rocks.