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Primeval News

Food Update

You can now cancel smelling by pressing the escape key.

Uncommon and rare edible fish, plants, and trees no longer spawn around nests. You'll need to venture further away from nests to find uncommon and rare food.

Food is now worth more growth points in a lot of cases. The rarer or larger food is now worth up to 4x as much growth per bite, this includes fish, plants, trees, and creatures. Now there is more incentive to search out rarer and more nutritious food.

Running is now the default movement speed for player creatures. If you would like your creature to instead walk while moving hold down the "Caps Lock" key.

You now switch to walking speed while in precise-movement mode. (Hold the Left Control key down to use Precise Movement mode)

Update to Smelling

Smelling now works a little different and is a simpler than the previous version.
Now you press smell key to smell the closest creature to you. Pressing the key again will smell the next closest creature to you, and so on. Moving will reset this to smell the closest thing to you again. So if you want to continue to smell new targets, stop moving, then start smelling.

Environment Update

A new sky/weather system is being used to improve visuals.

All maps and biomes other than the desert have had their vegetation models changed, this includes grass, plants, and trees. (Pangaea still a WiP)

All edible plants have been changed to new models, of berry plants.

All edible trees have been changed to new models, of flowering trees.

Fixed some glitches regarding wounds.

Wounds no longer heal over time but will be removed when you enter the game with full health. (Temporary)

Wounds may not be appearing on your creature, depending on the size of the creature. The size of wounds needs to be adjusted per species. (Will be in a future patch)

Wounds

Taking damage inflicts a visual wound somewhere on your creature's 3d model.

As a corpse is eaten from it also receives these wounds.

Wounds heal over time.

Creature Skin Selection

The character select and character creation screens now feature a 3d model representation of the selected creature.

The character creation process now involves selecting a skin texture for your creature to start with.