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Primeval News

AI Creature Spawning Fix

AI creature spawning had become broken with a recent update and is now working again.

AI Pathfinding Fix

The AI that use old 3d models were sometimes getting stuck in place. This should now be fixed.

Insects should now be able to wander around.

Eggs should now be programatically placed on top of the terrain instead of being mostly burried by the terrain.

Added the Badlands and Deciduous Forest vegetation biomes to the Pangaea map.

Aquatic Fixes

The Pangaea map now has an underwater ocean ground texture instead of a grass texture.

The player's aquatic creatures should no longer be spawning under the terrain on the Pangaea map.

Carcasses should now sink in the water.

Resuming Work on Pangaea Supermap

I had taken a short break from working on the big world because of some problems with the tools that I ran into. After getting around those problems I'm back to work on it. I've got the 32k x 32k meter -sized world, so far with a single large landmass and multiple biomes in it. I've got terrain streaming set up and working so that only a few of the terrains that are around the camera are being loaded at any given time and the fps (with no vegetation yet) is right around 90fps for my system.

Water Surface Shadow Glitch Fix

A glitch with the shadows on the surface of the water has been resolved.

Fixed an issue with creatures that were sprinting while entering the water from on land and were behaving as if they were breaching when they should not have been.