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Primeval News

Patch 1.3.6

  • Fixed a performance loss that was introduced with the last update 1.3.5.
  • Fixed a glitch where creature animations weren't playing sometimes that was introduced with the last update 1.3.5.

Patch 1.3.5 (Ram Usage Reduction)

Reduced the ram usage of the game by around 4gb.

Patch 1.3.4

Updated Unity Engine from version 6.1.0 to version 6.1.5.

Patch 1.3.2 (Eating Timing Fix)

Fixed a timing issue with eating and when food is removed from its source. Now it is removed closer to when the player takes a bite.

Fixed a timing issue with eating and when food replenishes stats.

Fixed a timing issue with drinking and when water replenishes stats.

Dilophosaurus eating animation and timings were changed.

Fixed a glitch where toxicity wasn't being shown on the target healthbar.

Fixed a glitch that was causing player creatures to eat more times than they should when using auto-eat mode.

Patch 1.3.1 (Edible Plant Names)

  • The edible prairie, deciduous, and coniferous plants now have names.
  • The edible trees now have names.
  • Edible trees, anemones, starfish, and clams are now showing their correct scent icons.
  • Edible anemones, starfish, and clams are once again spawning in all maps.
  • Edible anemone, starfish, and clams are now more plentiful.
  • Fixed a glitch that would happen if you smelled and then traveled a long distance instantly with the Get Unstuck button.