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Primeval News

Update 0.10.8.1 (3 New Icons)

🔹Custom icons were made for hydration, oxygen, and accelerated growth.

🔹Some creatures' attack sound has been changed to their combat call sound.

🔹Fixed a glitch with the ambient sound manager.

🔹Fixed a rendering issue where fog would be visible underwater causing the outlines of objects underwater to be visible when they shouldn't have been.

Update 0.10.8.0

🔹The jungle has all new vegetation!

🔹The first step to adding blood effects to the game has been taken. Non-Aquatic carnivores (tyrannosaurus, pteranodon, sarcosuchus, etc.) now have blood dripping from their mouth while they eat meat! Blood is not generated from eating insects.

🔹A new option in the "Options -> Gameplay" menu is available to enable or disable blood effects. This option is enabled by default.

🔹The "S" key will now make your dinosaur walk backwards, instead of turning your dinosaur around. This should help with combat maneuverability and to get positioned for eating better without having to turn around as much.

🔹There is now a new ambient sound effects manager that can play up to 8 different layers of ambient sounds together. This replaced the old 1-layer ambient sound manager.

🔹Fixed an issue where if the player's dinosaur was swimming towards the surface of the water, then reached the surface of the water, their dinosaur would stop swimming forward.

🔹Everything is using a new Ambient Occlusion plugin so shadows look a little different now.

🔹Updated the Unity Engine to version 2020.3.28f1.

🔹Some graphics options were set to lower quality settings by default and I meant for them to be on higher quality settings, so now they are set higher and the game looks better when you start the game for the first time. You may need to manually adjust the graphics quality settings in the options if your graphics already look extremely low-quality.

Hotfix 0.10.7.2

Fixed a case of the player's dinosaur's controls getting stuck.

Update 0.10.7.1 (Fog Chance Reduction)

🔹The chance that there will be fog has been reduced from a 75% chance to a 25% chance.

🔹I optimized inactive dinosaurs a little so now you can have a few more dinosaurs spawning on your maps through the "Game Options -> Spawning" settings. Remember to reload your map to see the changes take effect.

Update 0.10.7.0

🔹There is now basic, randomized fog in the game! It has a couple of randomized properties like fog intensity and fog height. The desert map does not have fog.

🔹Fog is synchronized in multiplayer games.