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Primeval News

Primeval Visual Update

[p]Primeval now uses Unity's URP (Universal Rendering Pipeline).[/p][p]The game can now run on a wider range of computers.[/p][p]The game now gets between 60 to 120 fps on a broader range of computers.[/p][p]The game now uses around 5.5gb of ram (down from 8gb to 12gb).[/p][p]The game's environments now use a more stylized set of trees, plants, grasses, and ground textures to help lighten the game's workload. [/p][p](If you would like to continue playing the HDRP version of the game that has more realistic visuals it is available as a beta download branch.)[/p]

Patch 1.3.15c

  • Deleted and rebuilt the project's Library folder to attempt to fix a black screen issue a user was having when starting the game.
  • Now by default, your creatures gain a small amount of growth from eating food.
  • The head trait "Nutrition" now boosts the growth your creature gains from eating to 2 times the normal rate.

Patch 1.3.13

  • Added the new KWS 2 water system to the game to upgarade KWS version 1. This brings with it shoreline waves, splashes, and the capability to do waterfalls and streams.
  • Fixed a problem with the animator, if offscreen, if a creature died it could get stuck not looking like it was dead.
  • Re-enabled the H-Trace Global Illumination graphics option, this will reduce your fps but makes shadows and lighting look better.
  • Re-enabled fog.

Patch 1.3.12c

  • Now the most toxic of food, that used to give +10 toxicity per bite now only gives +1 toxicity per bite.
  • Toxicity now only causes damage after reaching 100 stacks.

Patch 1.3.12b

  • Hatchlings can now smell insects.
  • The terrain tessellation effect has been disabled, so insects and small creatures are visible on top of the terrain instead of under it.