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Primeval News

Patch 1.2.21d

  • Eating has been changed for carnivores, to be similar to how herbivore eating has been changed to. Up to 24 bites (for a huge eater) can be on huge creature bodies and carcasses. Smaller creatures being able to take more bites from larger bodies and carcasses. This was done to encourage roaming around and searching for food instead of staying at the same food for extended periods of time.
  • Swallowing food has been adjusted for the titanoboa, to be in line with the above carnivore changes. They should now be able to swallow prey of the appropriate size.
  • Fixed some glitches with the new scent system.
  • Fixed a glitch with carnivores carrying dead creatures in their mouth and how they weren't appearing in or near the carrier's mouth. Carrying a dead body only works if the dead creature is under a certain size compared to the carrier. You can pick up or drop a dead body with the "G" key. (Ragdolls will be implemented for dead creatures in a future patch!)

Patch 1.2.21c

  • Added kelp forests to the sea.
  • Removed some of the dirt biomes that were too close to the desert, badlands, and salt flats biomes in the Savage Lands map.

Patch 1.2.21b

  • Enabled VSync. Now the game shouldn't have screen tearing anymore. This also might reduce how much your graphics card is being used by the game.

Patch 1.2.21

  • Using the "Get Unstuck" button should now work properly and should teleport you onto the terrain.
  • Fixed a glitch involving a creature getting eaten and using new scent system.

Patch 1.2.20

  • Large seaweed is now 4x smaller but 4x more dense.
  • Fixed a rendering issue with one of the corals, it is now rendering properly.
  • Underwater is now a slightly different color and murkier. Reflections have been re-enabled for the underside of the water's surface as they seem to be mostly fixed now.
  • Larger creatures now need to eat slightly more in order to get full.
  • Eating from a creature now removes 1 toxicity per bite when eaten, up from 0.1, for the first 10 minutes after it dies.
  • Common edible plants, and anemone now have 24 max food, down from 48.
  • Uncommon edible plants, and starfish now have 72 max food, up from 48.
  • Rare edible plants, and clams now have 120 max food, up from 48.
  • Common edible trees now have 72 max food, up from 48.
  • Uncommon edible trees now have 144 max food, up from 48.
  • Rare edible trees now have 216 max food, up from 48.
  • The larger and older a creature is the more food it takes from a resource per bite, the largest and oldest taking up to 24 food in one bite.
  • Anemone now cleanse 5 toxicity per bite.
  • Starfish now cleanse 10 toxicity per bite.
  • Clams now cleanse 20 toxicity per bite.
  • Resource respawn delay has been increased from 1 second to 60 seconds.