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Primeval News

Smelling

  • The smelling system is back in working order! Its much the same as its always been, highlights are harder to tell what exactly it is you're smelling other than a general 'its a carnivore', 'its a plant', 'etc'.
  • You can also cancel smelling and remove highlights from your screen by pressing the Smell key again.

Playable Meganeura

Update 0.6.78.10
  • The Meganeura is now playable!

  • Adjusted the flying 'fall speed' of the aerial dinosaurs.

  • The wait time between switching dinosaurs has been removed because map data is not being loaded during this time anymore.

  • There are now lock icons on the dinosaur select screen user interface next to the name of the species. These icons are visible when a species is locked from play and they disappear when you've unlocked that species for play.

  • 5 bugs spawn at nests other than the players nest, up from 2.

  • The pachycephalosaurus nest in the coniferous forest is no longer hidden inside a tree.

  • Herbivore AI can now form herds with other species of herbivores.

  • Herbivore AI can now call for help from other species of herbivores.

  • Carnivore and piscivore AI can only call for help from their own species.

  • All dinosaurs have had their call range, sight range, nest range, and wander range increased.


Update 0.6.78.9
  • The day and night cycle is now one hour long.

  • Dinosaurs now have a light-source at all times so they can see their immediate area when its night-time.

  • The ammonite nest had collision and it shouldn't have, causing newly hatched ammonite and any nearby dinosaurs to become stuck and unable to move.

Piscivores

  • There is a new food type, 'Fish'. Raw fish looks like raw meat except its whitish-pink in color. If it spoils it looks blueish-grey.

  • The following dinosaurs now have a flesh type of 'Fish': Ammonite, Anomalocaris, Cameroceras, Dunkleosteus, Helicoprion, Leedsichthys, Megalodon, Onchopristis, and Xenacanthus.

  • The following dinosaurs now have a diet of fish: Ammonite, Anomalocaris, Cameroceras, Helicoprion, Leedsichthys, Onchopristis, and Xenacanthus.

  • Piscivores can eat fish but not meat.

  • Carnivores can eat fish and meat.

  • A new type of food is available for aquatic carnivores and piscivores to eat, starfish and shells. These function as plants do, restoring health, recovering from injuries quicker, and providing growth points and experience points.

Sitting and Sleeping

  • Sitting or sleeping can be done with the 'R' key. If the player tries to perform any actions while sitting or sleeping their dinosaur will stand up. Some dinosaurs can call while sitting.

  • The Resting button will only show up on the user interface if your dinosaur species can sit or sleep.

  • Dinosaurs cannot sit or sleep if they are swimming or flying.

  • Dinosaur hunger and thirst rate decreases while sitting or sleeping.

  • Dinosaurs restore twice as much health while sitting or sleeping.

  • While sitting or sleeping dinosaurs take half of their bleed damage and recover from bleeding twice as fast.

  • While sitting or sleeping dinosaurs take half of their food poisoning damage and recover from food poisoning twice as fast.

  • The dinosaurs that can sit, call while sitting, and sleep are: Ankylosaurus, Argentinosaurus, Brachiosaurus, Gallimimus, Iguanodon, Kentrosaurus, Ouranosaurus, Parasaurolophus, Protoceratops, Stegosaurus, Styracosaurus, and Triceratops.

  • The dinosaurs that can only sleep are: Baryonyx, Carnotaurus, Compsognathus, Dilophosaurus, Dimetrodon, Dimorphodon, Oviraptor, Pachycephalosaurus, Pteranodon, Quetzalcoatlus, Spinosaurus, Troodon, Tyrannosaurus, and Velociraptor.

Elder Dinosaurs

Once a dinosaur reaches the Adult growth stage it then starts progressing towards the Elder growth stage. Growing into an elder, a dinosaur will get 1.5x as large as it was as an adult, and 1.5x as powerful.

There is a new button on the gameplay escape menu. "Return To Nest", it will return your dinosaur to their original nest location.

Changes:
  • Rare plants can now be eaten from ten times more than previously. This was done to make finding one more rewarding for longer and so players may be more likely to seek them out over other plants.

  • Uncommon plants can now be eaten from three times more than previously. This was done to make finding one more rewarding but not as rewarding as a rare plant.

  • Herbivores can now form herds with other species of herbivores. Carnivores can still only form packs with their own species. One herd/pack member is added per call and it is the closest dinosaur to you that meets the criteria to join you.


Bug Fixes:
  • All Dinosaurs' footstep audio is once again controlled with the "Footsteps" slider in the game options audio menu, some of them had been switched to the combat audio slider.

  • Random dinosaur spawns may not have been randomized differently upon game startup. This should be resolved and each time you start up the game there should be a different set of randomized dinosaurs spawned across the island. (Other than the nest guardians that always spawn around nests)