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Primeval News

Patch 2025.9.24.0.0 is now available!

[p]Good news everyone,[/p][p]Patch 2025.9.24.0.0 is now available.[/p][p][/p]
  • [p]A new playable species, the gigantoraptor, has been added to the game.[/p]
  • [p]The oviraptor now uses the same model as the gigantoraptor, minus the extra feathers that the gigantoraptor has.[/p]
  • [p]Dinosaurs stop moving right before their jump by default now.[/p]
  • [p]The Jump Control trait has changed. It now makes it to where your dinosaur no longer stops moving right before their jump.[/p]
  • [p]Fixed a setup glitch with wild dinosaur skins.[/p]
  • [p]Reduced the amount of lag spikes during gameplay, after the map loads, by no longer enabling/disabling in/out of range dinosaurs but instead just showing/hiding them. [/p]
  • [p]The triceratops and styracosaurus have new horn attack sounds for their different growth stages.[/p]
  • [p]Tree shadow distance performance fix. The tree shadow distance is now getting properly applied and no longer using an infinite tree shadow render distance.[/p]
  • [p]The deinocheirus can now play its eating animation while swimming.[/p]
  • [p]Argentinosaurus, Brachiosaurus, and Padillasaurus now have a new secondary attack, Tail Attack that deals damage to targets behind them.[/p]
  • [p]The meat hanging out of carnivores' mouths now has jiggle physics.[/p]

Patch 2025.9.9.0.29 is now available!

[p]Good news everyone,[/p][p]Patch 2025.9.9.0.29 is now available.[/p][p][/p]
  • [p]Fixed gastrolith eating sounds not playing when they should be.[/p]
  • [p]Aerial dinosaurs have new sounds for eating bones.[/p]
  • [p]Wild dinosaurs are no longer pulling flesh off bones.[/p]
  • [p]Fish are no longer sticking far out of the water while at the surface if the water is deep enough.[/p]
  • [p]Health ranking now determines your trait effectiveness, instead of diet ranking. This is long-term progress.[/p]
  • [p]Diet ranking now determines your growth rate, instead of health ranking. This is short-term progress.[/p]
  • [p]Your growth rate can now go up to 5x with a superior diet, instead of 2x.[/p]
  • [p]The "Bones" diet has been added to the game for some carnivores. Only these species can eat bone. Included species are the Megalodon, Spinosaurus, Tylosaurus, Deinosuchus, Tyrannosaurus Rex, Tarbosaurus, Sarcosuchus, Allosaurus, Gorgosaurus, Albertosaurus, Dunkleosteus, Ceratosaurus, Scorpiovenator, Dimetrodon, and Velociraptor.[/p]
  • [p]The size of the fish carcass has been reduced.[/p]
  • [p]Dinosaurs that can jump can now continue moving while starting their jump.[/p]
  • [p]The "Damage" trait bonus has been reduced from a base 10% bonus down to a base 2.5% bonus, increased up to 12.5% with superior health.[/p]
  • [p]The "Health" trait bonus has been reduced from a base 10% bonus down to a base 2.5% bonus, increased up to 12.5% with superior health.[/p]
  • [p]The "Land Speed" and "Water Speed" trait bonus has been reduced from a base 5% bonus down to a base 4% bonus, increased up to 20% with superior health.[/p]
  • [p]A new trait for jumping dinosaurs has been added. "Jump Control", allows for slight movement adjustments while jumping. Tail slot.[/p]
  • [p]A new trait has been added for all dinosaurs that can grab prey, "Overpower", which gives you an additional chance to successfully grab your prey. Head slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Overpower Resist", which gives you an addition chance to resist being grabbed. Body slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Overpower Damage", which gives you a damage bonus while attacking the dinosaur you have grabbed or while you are being grabbed. Integumentary slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Aggressive Roar", which gives your dinosaur a damage dealt bonus for 10 seconds after using your aggressive roar (4-key). Stacks up to 5 times. Head slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Defensive Roar", which gives your dinosaur a damage reduction bonus for 10 seconds after using your aggressive roar (4-key). Stacks up to 5 times. Head slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Quickening Roar", which gives your dinosaur a speed bonus for 10 seconds after using your call for help (3-key). Stacks up to 5 times. Head slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Aggressive Attack", which gives your dinosaur a damage dealt bonus for 10 seconds after you deal damage. Stacks up to 5 times. Tail slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Defensive Attack", which gives your dinosaur a damage reduction bonus for 10 seconds after you deal damage. Stacks up to 5 times. Tail slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Quickening Attack", which gives your dinosaur a speed bonus for 10 seconds after you deal damage. Stacks up to 5 times. Tail slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Aggressive Defense", which gives your dinosaur a damage dealt bonus for 10 seconds after you take damage. Stacks up to 5 times. Body Slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Defensive Defense", which gives your dinosaur a damage reduction bonus for 10 seconds after you take damage. Stacks up to 5 times. Body Slot.[/p]
  • [p]A new trait has been added for all dinosaurs, "Quickening Defense", which gives your dinosaur a speed bonus for 10 seconds after you take damage. Stacks up to 5 times. Body Slot.[/p]

Evolution Public Branch moves to the Default Branch!

  • [p]The default branch moves over to the new Legacy public branch for compatibility with older computers.[/p]
  • [p]The Evolution branch moves over to the default branch to give new users a better experience unless they need to manually switch over to the Legacy branch.[/p]

Patch 2025.9.9.0.25 is now available!

[p]Hey everyone,[/p][p]Patch 2025.9.9.0.25 is now available on the Evolution Public Branch.[/p][p][/p]
  • [p]There is now a new land carcass model and texture, and it also has a bones-only version that appears when the carcass's remaining flesh is less than or equal to 25% of its maximum flesh.[/p]
  • [p]There are new sounds for eating bone.[/p]
  • [p]A nest for the deinocherius has been added to the Savage Lands map.[/p]
  • [p]A nest for the deinosuchus has been added to the Savage Lands and the Great Sands maps.[/p]
  • [p]The deinosuchus eating animation no longer snaps out of place at the end of the animation.[/p]
  • [p]Current weight for dinosaurs is now calculated using allometric scaling instead of linear scaling for more realistic weight.[/p]
  • [p]Carrying live dinosaurs has been improved. You can now only carry a dinosaur if its current weight is less than or equal to a quarter of your current weight. Your chance to grab the target is based on your weight versus their weight, lesser amounts of weight for the target being a higher grab chance. Your carried dinosaur is automatically dropped when you die or exit the game. You can attack the carried dinosaur with your regular attacks. Every time you attack the carried dinosaur you have a chance to drop it, the chance to drop it is higher the heavier it is. The anchor point and rotation for the carried dinosaur still isn't perfect and may need some adjustments in the future.[/p]
  • [p]The grabbing sequence (eating animation) now stops when it would be playing the eating sound if it were the eating sequence. This was done so you don't have to sit through the whole eating animation to grab or drop food or dinosaurs.[/p]
  • [p]The grabbing sequence was sped up to 2x the normal speed.[/p]
  • [p]Picking up dead dinosaur bodies is still not finished.[/p]
  • [p]All aerial dinosaurs can now call and attack while flying.[/p]
  • [p]Approximately half of the carcasses that spawn will spawn as bones for the future "bones" diet. Currently any carnivore can eat them.[/p]
  • [p]The carcasses that spawn as flesh will have between 100% and 50% flesh, up from 100% to 25%.[/p]
  • [p]The carcasses that spawn as bone will have between 25% and 20% bone.[/p]
  • [p]Losing health from dehydration is now working properly.[/p]
  • [p]Losing thirst from being in harsh climates is now working properly.[/p]

Patch 2025.9.9.0.21 is now available!

[p]Hey everyone,[/p][p]Patch 2025.9.9.0.21 is now available on the Evolution Public Branch.[/p][p][/p]
  • [p]A new playable species, the deinosuchus, has been added to the game![/p]
  • [p]Aerial dinosaurs have new beak-attack sounds, one sound per size category.[/p]
  • [p]Aerial dinosaurs now have their own eating sounds, one sound per size category.[/p]
  • [p]The archelon now uses the new beak-attack sounds.[/p]
  • [p]New eating gastrolith sounds play when eating gastroliths.[/p]
  • [p]Now the appropriate eating flesh sound plays when eating anemone, starfish, and clams for non-beaked dinosaurs and beaked dinosaurs. [/p]
  • [p]Fixed some cases of dinosaurs' tongues stretching out really far after they ate.[/p]
  • [p]Fixed a problem with the titanoboa getting stuck near nests.[/p]
  • [p]Fixed a problem with the legs animator stretching the feet of some dinosaurs.[/p]
  • [p]Wild dinosaurs are once again playing thier eating sounds.[/p]
  • [p]Gastroliths can now also spawn on the beaches.[/p]
  • [p]Fixed a glitch with logging in and out of many dinosaurs during a single session.[/p]
  • [p]Fixed the pachycephalosaurus camera being too far zoomed in all the time.[/p]
  • [p]A new fish carcass model and texture has been added to the game.[/p]
  • [p]The fish carcass switches to a bones-only model when flesh is less than 25% remaining.[/p]
  • [p]Fish carcasses can now spawn on land around coastlines.[/p]
  • [p]Fixed a glitch where some fish carcasses could spawn under the terrain and be unreachable.[/p]