Reduced the amount of system ram the game uses down from around 19-24gb to around 13gb.
After the game is run one time after this update, the text file called Options_Spawning.iop will have some addition spawn settings you can adjust to fine-tune how many dinosaurs, critters, and edible plants/trees/aquatic food spawns. This file is located with the rest of your save game files. Increasing these default values may increase the amount of system ram the game uses.
Fixed a glitch where the Options_Spawning.iop file wasn't loading and saving the correct values.
Patch 1.1.30
Attempting to fix a glitch where some creatures that die still behave partially like they're alive.
1.1.29
Trying to fix a crash that happens from attacking non-responsive creatures for some users.
Patch 1.1.28
Wounds are once again being created on the player's creature every time they're attacked, up to 20 wounds.
The game's target framerate has been changed from 120 down to 60 to try to get Unity's garbage collector to work better.
Adjusted the meganeura to get its wings to be visible at further distances.
Patch 1.1.27
Attempting to fix an AI creature freezing problem that could occur for some users and not others and cause creatures to not work properly, then crash the game if killed.