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Primeval News

More New Footstep Sounds

Added some more new footstep sounds to the game.

Saved Player Creature Position

The last position of the player's creatures is now saved and loaded with the creature, and this is per map. So each map can remember its own last position for each creature. This should make traveling long distances much more of an enjoyable experience so you don't have to restart the journey every time you exit the game.

Creatures are once again able to drink freshwater and have it count as freshwater and not saltwater. This had been broken since I added in the new water system but now it is working again.

Creature Biome Spawning Fix

AI creatures now spawn in the correct biomes.

Some biomes spawn AI creatures at different intervals now.

Another New Task Reward

A new task reward type has been added, the "Evolution Point" reward. This will grant your creature a number of evolution points upon completion.

New tasks have been added, for eating specific plant parts, tree parts, insect parts, fish parts, and creature parts depending on your creature's diet.

New Task Reward

A new task reward type has been added, the "Level Reduction" reward. This will remove levels from your creature making it require less experience to gain a level again. This is useful if your creature is high level and it is taking a long time to gain a level. Remember, gaining a level grants you an evolution point, so this makes it temporarily easier to gain more of them.

The task list button has been hidden to add more room for a longer task list.

Plants and other resources will no longer respawn unless they are completely depleted. This will stop a resource from respawning while you're in the middle of eating it.

Increased the accuracy of the navigational mesh so AI creatures get stuck less often on the terrain.