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Primeval News

Fixes

Accelerated Growth buff is once again counting down.

Fixed a case where sliding down slopes wasn't changing creatures' rotations.

Slope sliding has been slowed down to around 1/4th of its previous speed.

Falling speed has been reduced by 50%.

Jumping

Some species can now jump. Some species lose the ability to jump as they get older. Press the spacebar to try to jump.
Jumping is still a work in progress. (Jump animations are being added for more species, jump variables are being adjusted, and some glitches need to be fixed)

Elder creatures can now continue to grow. They continue to grow passively over time and faster near sunstones, and grow actively through eating.
There is no progress bar for Elder growth but you can see your progress as a number in the escape menu. 1.0 is a full-grown adult. 1.5 is a new elder.

Fixed a case of food being dropped under the terrain when trying to drop food on the ground.

Fall Damage

You now take damage from falling. Higher falls result in more damage taken.

Currently you can sometimes fall through rocks that you are standing on and hit the terrain and take damage from the fall, I'm working on a fix.

Losing 25% or more health in one fall will result in getting broken bones.

Broken bones take 5 minutes to heal and will only heal while sitting or sleeping.

If a creature walks while having broken bones the injury will become more severe.

Running, sprinting, initiating flight, and flapping your wings is disabled while a creature has broken bones.

Basic Slope Sliding

The player's creatures will now slide down steeper slopes.

Made some more improvements to rock collision.

Basic Falling

Fixed some problems with rock collision.

Made some improvements to rock collision.

Added a maximum step height value, which determines how high a rock's surface can be that the player can step on or over.

Added basic falling mechanics.