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Primeval News

Fall Damage

You now take damage from falling. Higher falls result in more damage taken.

Currently you can sometimes fall through rocks that you are standing on and hit the terrain and take damage from the fall, I'm working on a fix.

Losing 25% or more health in one fall will result in getting broken bones.

Broken bones take 5 minutes to heal and will only heal while sitting or sleeping.

If a creature walks while having broken bones the injury will become more severe.

Running, sprinting, initiating flight, and flapping your wings is disabled while a creature has broken bones.

Basic Slope Sliding

The player's creatures will now slide down steeper slopes.

Made some more improvements to rock collision.

Basic Falling

Fixed some problems with rock collision.

Made some improvements to rock collision.

Added a maximum step height value, which determines how high a rock's surface can be that the player can step on or over.

Added basic falling mechanics.

Tree Collision is Back

Trees are once again able to be collided with, this includes edible trees.

The Savage Lands region had another reworking of its grass.

Savage Lands Grass Shadows

Turned off the shadows for smaller blades of grass on the Savage Lands map.