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Small Nesting Update

🔹Building a nest now requires half as many items as previously was required. Tiny-sized creatures need 1 of each item. Small-sized creatures need 2 of each item. Average-sized creatures need 3 of each item. Medium-sized creatures need 4 of each item. Large-sized creatures need 5 of each item. Huge-sized creatures need 6 of each item.

🔹Now each species has its own Egg Spawn Rate and Egg Hatch Rate properties. Smaller creatures lay eggs more often and they also hatch quicker than larger creatures.

🔹Now each species has a default Egg Hatch Rate and Egg Spawn Rate, so instead of these values starting at 0 they now start much higher, requiring less work in gathering nest enhancement items to start laying and hatching eggs.

🔹Egg Hatch Rate values up to 100% are the chances of laying 1 egg. Egg Hatch Rate values from 100% to 200% are the chances of laying 2 eggs. Egg Hatch Rate values from 200% to 300% are the chances of laying 3 eggs. Etc.

🔹Increased the drop chance of nest building materials from 40% to 75% per scavenging attempt.

🔹Blood dripping effects from carnivores eating meat are once again visible.

🔹Meganeura are once again visible.

🔹Meganeura now have 4x their previous amount of flesh.

Small Update

🔹Blood dripping effects from carnivores eating meat are once again visible.

🔹Meganeura are once again visible.

🔹Meganeura now have 4x their previous amount of flesh.

Small Update 0.27.0.4

🔹 Leaf particle effects should no longer be glowing at night.

🔹 Ambient weather particle effects should no longer be playing underwater.

🔹 Overhead healthbars/foodbars are now showing while enabled and underwater.

🔹 Ammonite's carcass is now 2x larger.

🔹 Ophthalmosaurus now has 10x more flesh.

🔹 Now, the smaller the aquatic creature is the slower it is.

November Update

🔹A new sky/weather system is being used. More adjustments will be made to it in future updates.

🔹Creatures' time to starve and dehydrate have been reduced down to 20 minutes for hatchlings, 40 minutes for juveniles, 60 minutes for sub adults, 90 minutes for adults and 120 minutes for elders. Previously the times were much longer and mostly nullified needing to eat or drink.

🔹Fixed a glitch that caused juvenile and older creatures to not be able to fly.

End of October Update

The ceratosaurus has been added to the game.

Spawn-Priority is a new system in the game that spawns creatures in your immediate area and nearby areas instead of spawning creatures across the entire map.

Now, the creatures that have recently had their models upgraded or are new creatures use Root Motion for walking, running, and sprinting. This means that their walking lines-up more with the terrain moving under them.

Now, the creatures that have recently had their models upgraded or are new creatures use animation blending for attacking and walking, running, and sprinting.

Now when you eat food you have a chance to eat rarer bits of food to gain extra growth and experience points.

Now when you eat every bite of food you always gain some experience towards the next level.

New gameplay option, Spawn Pausing, this option if enabled will pause the spawning of creatures if the player's creature or camera is moving. This helps reduce the impact of lag spikes from spawning creatures.

Tesselation has been added to the terrain's textures to make them look more 3-dimensional.

Fixed an issue where the camera was rotating slowly when it shouldn't have been.

Land-based AI creatures have been slowed down to 75% of their previous speed.