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Multiplayer Fixes (Update 0.10.24.5)

[h3]Fixes:[/h3]
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Now if you join a server after leaving a server on the same map, existing creatures will be cleared, and then initial creature states will load from the server.

The "Play" button is now clickable if you connect to a server, enter the game as a creature, and leave the game with that creature, or if that creature dies.

The "Play" button is now clickable if you connect to a server, enter the game as a creature, and if that creature dies.

Pressing the "N" key is no longer toggling nightvision mode, because it shouldn't have been doing that in the first place. The "V" key is still the toggle for nightvision mode while playing a creature.

Multiplayer is back! (Update 0.10.24.4)

Multiplayer:
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Multiplayer is back in working order!

Multiplayer Mode Updates (Update 0.10.24.3)

Multiplayer:
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Players connecting to a multiplayer game are now unable to click the "Play" button until their synchronization progress reaches 100%. This was done to avoid a scenario where there would be a duplicate unique identifier created for a creature.

Players connecting to a multiplayer game will no longer receive their creature as a creature already existing on the server if they enter the game with a creature before the initial synchronization of creature data is finished. This avoids a duplicate creature being created on connecting clients.

Multiplayer Mode Testing (Update 0.10.24.2)

Multiplayer:
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Multiplayer mode is undergoing some testing and may be unstable.


Tasks:
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Tasks that would give growth as a reward no longer show their reward if the creature you are playing is in their "Elder" stage because it can no longer grow.

Impact-Based Footstep Sounds (Update 0.10.24.1)

World:
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The terrain textures in The Great Sands map have been adjusted so there is more of the "cracked ground" texture.


Sounds:
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Creatures walking on land now have impact-based footstep sounds. When their feet hit the ground they should play a sound. The sound does get quieter the further away the creature is, and also has a random chance to play depending on the size of the creature.

Medium-sized creatures now have lighter-sounding footsteps.