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Update 0.10.8.4 (Food Growth Changes)

🔹Some maps now have more edible plants, trees, and fish.

🔹Your ground-plant-eating herbivores now grow faster from eating plants, gain more accelerated growth, and gain more experience points.

🔹Your tree-eating herbivores now grow faster from eating trees, gain more accelerated growth, and gain more experience points.

🔹Dinosaurs now grow faster from eating fish, gain more accelerated growth, and gain more experience points.

🔹Insects now have twice as much flesh to be eaten.

🔹Tiny-sized dinosaur species have a growth point modifier of 5, this remains unchanged.

🔹Small-sized dinosaur species now have a growth point modifier of 10, this is up from 6, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Ammonite, Anomolocaris, Ichthyosaurus, Oviraptor, Protoceratops, Troodon, Velociraptor, and Xenacanthus.

🔹Average-sized dinosaur species now have a growth point modifier of 15, this is up from 11, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Ankylosaurus, Archelon, Dilophosaurus, Dimetrodon, Gallimimus, Helicoprion, Kentrosaurus, Pachycephelosaurus, and Pteranodon.

🔹Medium-sized dinosaur species now have a growth point modifier of 20, this is up from 14, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Baryonyx, Cameroceras, Carnotaurus, Dunkleosteus, Iguanodon, Onchopristis, Ouranosaurus, Parasaurolophus, Stegosaurus, Styracosaurus, and Triceratops.

🔹Large-sized dinosaur species now have a growth point modifier of 25, this is up from 17, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Brachiosaurus, Elasmosaurus, Megalodon, Mosasaurus, Quetzalcoatlus, Sarcosuchus, Spinosaurus, Titanoboa, and Tyrannosaurus.

🔹Huge-sized dinosaur species now have a growth point modifier of 30, this is up from 20, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Argentinosaurus and Leedsichthys.

🔹Creature AI damage has been changed to make creatures more dangerous, especially if they are larger species. This was done to add more of a challenge and to encourage avoiding attacks and to encourage pack/herd play.

🔹Hatchling AI now deal 50% of their species' normal damage to others, down from 100%.

🔹Juvenile AI now deal 100% of their species' normal damage to others.

🔹Sub-Adult AI now deal 250% of their species' normal damage to others, up from 100%.

🔹Adult AI now deal 500% of their species' normal damage to others, up from 100%.

🔹Elder AI now deal 1000% of their species' normal damage to others, up from 400%.

Update 0.10.8.3 (Multiplayer Synchronized Edible Plants, Trees, and Fish)

🔹Edible plants, trees, and fish are now synchronized between all players of a multiplayer game!

Update 0.10.8.2 (New Volumetric Fog)

🔹The old fog has been replaced with new volumetric fog.

Update 0.10.8.1 (3 New Icons)

🔹Custom icons were made for hydration, oxygen, and accelerated growth.

🔹Some creatures' attack sound has been changed to their combat call sound.

🔹Fixed a glitch with the ambient sound manager.

🔹Fixed a rendering issue where fog would be visible underwater causing the outlines of objects underwater to be visible when they shouldn't have been.

Update 0.10.8.0

🔹The jungle has all new vegetation!

🔹The first step to adding blood effects to the game has been taken. Non-Aquatic carnivores (tyrannosaurus, pteranodon, sarcosuchus, etc.) now have blood dripping from their mouth while they eat meat! Blood is not generated from eating insects.

🔹A new option in the "Options -> Gameplay" menu is available to enable or disable blood effects. This option is enabled by default.

🔹The "S" key will now make your dinosaur walk backwards, instead of turning your dinosaur around. This should help with combat maneuverability and to get positioned for eating better without having to turn around as much.

🔹There is now a new ambient sound effects manager that can play up to 8 different layers of ambient sounds together. This replaced the old 1-layer ambient sound manager.

🔹Fixed an issue where if the player's dinosaur was swimming towards the surface of the water, then reached the surface of the water, their dinosaur would stop swimming forward.

🔹Everything is using a new Ambient Occlusion plugin so shadows look a little different now.

🔹Updated the Unity Engine to version 2020.3.28f1.

🔹Some graphics options were set to lower quality settings by default and I meant for them to be on higher quality settings, so now they are set higher and the game looks better when you start the game for the first time. You may need to manually adjust the graphics quality settings in the options if your graphics already look extremely low-quality.