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Primeval News

Update 0.10.8.7 (New Hatchling Glitches Fixed)

🔹Fixed a couple of glitches where you weren't able to spawn a new hatchling if you had previously played another dinosaur.

🔹Nightvision intensity has been reduced for all dinosaurs.

🔹Dinosaurs now require more food in order to grow, but this is accelerated by eating more nutritious food, so finding rarer food is more rewarding for growth.

🔹Dinosaurs now have more stamina so they can sprint for longer periods of time. Tiny dinosaurs have 2x the stamina. Small dinosaurs have 3x the stamina. Average dinosaurs have 4x the stamina. Medium dinosaurs have 5x the stamina. Large dinosaurs have 6x the stamina. Huge dinosaurs have 7x the stamina. Multiply those values by 2 if the dinosaur is an herbivore.

Update 0.10.8.6 (Spinosaurus Spawn Chance Update)

🔹Spinosaurus are now uncommon on the beaches instead of rare.

🔹Spinosaurus are now common in the jungles instead of rare.

🔹Walking with your dinosaur should no longer scroll the chat log up or down.

Update 0.10.8.5 (Overhead Healthbar Fix)

🔹Overhead healthbars for dinosaurs and food are now visible on top of water and fog.

Update 0.10.8.4 (Food Growth Changes)

🔹Some maps now have more edible plants, trees, and fish.

🔹Your ground-plant-eating herbivores now grow faster from eating plants, gain more accelerated growth, and gain more experience points.

🔹Your tree-eating herbivores now grow faster from eating trees, gain more accelerated growth, and gain more experience points.

🔹Dinosaurs now grow faster from eating fish, gain more accelerated growth, and gain more experience points.

🔹Insects now have twice as much flesh to be eaten.

🔹Tiny-sized dinosaur species have a growth point modifier of 5, this remains unchanged.

🔹Small-sized dinosaur species now have a growth point modifier of 10, this is up from 6, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Ammonite, Anomolocaris, Ichthyosaurus, Oviraptor, Protoceratops, Troodon, Velociraptor, and Xenacanthus.

🔹Average-sized dinosaur species now have a growth point modifier of 15, this is up from 11, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Ankylosaurus, Archelon, Dilophosaurus, Dimetrodon, Gallimimus, Helicoprion, Kentrosaurus, Pachycephelosaurus, and Pteranodon.

🔹Medium-sized dinosaur species now have a growth point modifier of 20, this is up from 14, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Baryonyx, Cameroceras, Carnotaurus, Dunkleosteus, Iguanodon, Onchopristis, Ouranosaurus, Parasaurolophus, Stegosaurus, Styracosaurus, and Triceratops.

🔹Large-sized dinosaur species now have a growth point modifier of 25, this is up from 17, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Brachiosaurus, Elasmosaurus, Megalodon, Mosasaurus, Quetzalcoatlus, Sarcosuchus, Spinosaurus, Titanoboa, and Tyrannosaurus.

🔹Huge-sized dinosaur species now have a growth point modifier of 30, this is up from 20, and this means carnivores will grow faster, gain more accelerated growth, and gain more experience points from eating them. Argentinosaurus and Leedsichthys.

🔹Creature AI damage has been changed to make creatures more dangerous, especially if they are larger species. This was done to add more of a challenge and to encourage avoiding attacks and to encourage pack/herd play.

🔹Hatchling AI now deal 50% of their species' normal damage to others, down from 100%.

🔹Juvenile AI now deal 100% of their species' normal damage to others.

🔹Sub-Adult AI now deal 250% of their species' normal damage to others, up from 100%.

🔹Adult AI now deal 500% of their species' normal damage to others, up from 100%.

🔹Elder AI now deal 1000% of their species' normal damage to others, up from 400%.

Update 0.10.8.3 (Multiplayer Synchronized Edible Plants, Trees, and Fish)

🔹Edible plants, trees, and fish are now synchronized between all players of a multiplayer game!