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Primeval News

Update 0.4.57.5

Changes:
  • There are now 1,000 dinosaurs spawned randomly around the island when the game starts up, an increase from the original 200.

  • At the start of the game terrestrial and amphibious dinosaurs are no longer spawning in water.


Bug Fixes:
  • Fixed a glitch where dinosaurs' positions were glitching while swimming at the surface of deep water.

Stat Customization

  • The player can now use their dinosaur's experience to increase their dinosaur's damage, health, and movement speed. This is accessed through the Stats button in the gameplay menu.

  • Kills has been renamed to experience. The UI helper text reflects this change. The experience number displayed is "Current Experience / Total Accumulated Experience". Current experience will be used to improve your dinosaur's stats and other advancements. Total accumulated experience is used to determine pack leadership capabilities, like Kills used to. When killing a dinosaur, the killer gains experience according to the base experience rewarded of the killed dinosaur multiplied by the growth stage of the killed dinosaur (stages 1 through 4).

Update 0.4.56.20

Changes:
  • Reduced the amount of dinosaurs guarding nests so the resources can be used to spawn more dinosaurs randomly around the island.
  • All dinosaurs' movement speed has been increased by 50% because the world is much larger now.
  • Grass billboards should no longer have a black line above them.
  • Dinosaur eggs will only be laid if there are less than the maximum amount of dinosaur spawns active in the game.
  • When a dinosaur dies, a five minute timer becomes active and when that time is up a random dinosaur will spawn somewhere on the map if there are less than the maximum amount of spawns active in the game. This makes it possible for an egg to spawn in the place of an already grown dinosaur.
  • World Streamer 2 integration is being retired until Unity fixes two glitches in their engine. One, a lag spike occurs when loading new scenes. Two, system memory is not freed when unloading scenes. Scenes being the containers for each chunk of terrain, this was causing bad performance issues to occur. This change is reducing system memory usage dramatically for the time being and generating no lag spikes because no terrain needs to be loaded dynamically.

Map Remake

The game now features a new, better looking, and much larger map! This new map is approximately 256 times larger than the current in-game map. There should now be plenty of room for many more dinosaurs, more exploring, and for the future growth of the game.

The map features 6 different biomes which are all home to different dinosaur species. Beaches, meadows, deciduous forests, coniferous forests, jungles, and badlands.

The new map will be improved as development continues.

Random dinosaurs now spawn around the map when the game is started. These dinosaurs will roam the island until they die or the player resets the map. When one dinosaur is killed another one will take its place somewhere else.



Improvements:
  • Any dinosaur, regardless of age, can eat insects.
  • Dinosaur AI older than a hatchling no longer try to eat insects unless starving.
  • Insects now grow up to twice their previous size.
  • Insects now have a 100% chance to spawn around the hatchling player every thirty seconds instead of a dinosaur spawning.
  • Insects now have a 100% chance to spawn around the juvenile player every two minutes instead of a dinosaur spawning.
  • Dinosaurs no longer randomly spawn around other dinosaurs.




Changes:
  • There is now a 30 second delay before you can click the main menu's 'Singleplayer' button after hatching as a new dinosaur. This was necessary to reduce the amount of possible memory usage spikes when hatching as dinosaurs repeatedly in different locations.




Bug Fixes:
  • Insects are once again not giving kill counts.
  • Fixed a case of edible trees and plants not being de-spawned when fully gathered.

Update 0.3.54.19

Bug Fixes:
  • Fixed a case of dinosaurs dropping food under the terrain.
  • Fixed a case of shadows flickering on the terrain.


Changes:
  • Changed the ocean color.