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Primeval News

Update 0.3.53.15

Improvements:

  • Dinosaurs are once again able to walk backwards, slowly, at a quarter of their speed.
  • When attacking, the player's dinosaur now attacks the closest dinosaur instead of any dinosaur that was close enough to attack.
  • When eating, the player's dinosaur now eats the closest piece of food instead of any piece of food that was close enough to eat.


Bug Fixes:

  • Dinosaur corpses should now turn into a pile of flesh at the correct time, when half of their flesh has been eaten.
  • Smelling is now showing dinosaur and food outlines correctly.

Update 0.3.53.10

Improvements:

  • The player now has collision with trees and rocks. A couple of trees in the jungle are being used as large plants and as such have no collision.
  • The jungles have been made less dense with vegetation so its easier to navigate through.
  • Random dinosaurs no longer spawn around the player while they are swimming.
  • Now there is only a chance for one dinosaur to randomly spawn at a time around the player, instead of 1, 2, or 3 dinosaurs.
  • The hatch timer has been removed for the time being, now the player can play immediately after selecting a dinosaur species.



Bug Fixes:
  • Fixed a case of dinosaurs with an attack delay resetting their attack before their damage had been dealt.

Update 0.3.53.4

Improvements:

The user interface is now overlaid with text that labels each of the icons and buttons so the player has an easier time figuring out how to play the game. This overlay can be toggled on and off by pressing the 'F3' key.

Now when a random dinosaur spawns passively around another dinosaur it has a 5% chance to ambush and attack the dinosaur it spawned around, down from a 100% chance. This should give the player the upper hand with random spawns and when they would like to engage them.

The player's passive random area dinosaur spawns happen every 15 seconds as a hatchling, every 30 seconds as a juvenile, every 45 seconds as a sub-adult, and every 60 seconds as an adult. This should help the area around the player feel a little more active the longer the player stays in the area.

Now when a dinosaur spawns from another dinosaur making a call for help it has a 10% chance to ambush and attack the dinosaur it spawned around, down from a 100% chance.

The chance for AI to have a random dinosaur spawn around it when calling for help has been decreased from 10% to 5%. This should help a little with some overcrowding issues when dinosaurs call for help a lot.

Update 0.2.52.1

Improvements:
  • Upgraded the graphical quality of the game.
  • Please refresh your graphics settings in the options menu.


Bug Fixes:
  • Fixed a case of dinosaurs not restoring oxygen while swimming on the surface of the water.

Update 0.2.51.7

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Mechanics:
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  • Dinosaurs now have oxygen which is used for staying underwater. While your dinosaur is swimming, the oxygen gauge becomes visible over where the thirst gauge was. Oxygen depletes while underwater. If a dinosaur stays underwater after their oxygen fully depletes they will start losing health every second until they either die or resurface for oxygen. Older dinosaurs have more oxygen capacity than younger dinosaurs.
  • Terrestrial dinosaur AI now has a 25% chance to accept a wandering destination that would make them stop in water, down from 100%. Terrestrial dinosaurs were enjoying swimming a little too much. Aerial dinosaurs no longer accept wander destinations that would make them stop in water. Amphibious dinosaurs can wander in and out of water freely. Aquatic dinosaurs will only wander within the water.
  • Food now floats and moves with the surface of the water.
  • Dinosaur corpses now float and move with the surface of the water.


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Bug Fixes:
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  • Fixed a glitch where amphibious dinosaurs would go back and forth between the surface of the water and the ground really fast if the water they were in was very shallow.
  • Fixed a glitch where dinosaurs lost their target but were still in the chasing state. This was causing the dinosaur to walk without playing the walk animation.
  • Fixed a glitch where dinosaurs that did not thirst (sarcosuchus and archelon) were not regenerating health passively.
  • Fixed a glitch where dinosaurs that were idle were moving.