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Primeval News

Patch 1.3.11B (Graphics API Switch)

  • Switched the game from using DirectX12 to DirectX11, and switched the scripting backend from IL2CPP to Mono. These two changes reduced the amount of system ram the game uses, slightly improved the game's fps, and reduced the games build time.

Patch 1.3.10

  • Fixed some glitches with the carnotaurus' tail animator, look animator, and legs animator.
  • Made some adjustments to how loud ai creature roars are, and how far away they can be heard.
  • Added new call sounds for acrocanthosaurus, albertosaurus, allosaurus, argentinosaurus, archelon, baryonyx, brachiosaurus, carnotaurus, ceratosaurus, dilphosaurus, edmontosaurus, elasmosaurus, padillasaurus, parasaurolophus, sarcosuchus, spinosaurus, stegosaurus, styracosaurus, tyrannosaurus, therizinosaurus, triceratops, and velociraptor.

Patch 1.3.9b

  • Improved the performance of the resource spawning system.

Patch 1.3.9

  • Increased the detail level / resolution of the Savage Lands terrain heightmap.

Patch 1.3.8

  • Updated the Unity Engine to version 6.2.03b.
  • Reduced the ram usage of the game by around 1gb.
  • Removed the previous LOD system for creatures and replaced it with Unity's new built-in Mesh LOD feature.