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Patch 1.3 Notes: Skyward Summit

See the full blogpost with images: https://zenithmmo.com/blogs/news/patch-1-3-notes-skyward-summit

Patch Type: Major
Patch Name: Skyward Summit
Patch Number: 1.3
Release Date: 5/11/2023

Patch 1.3: Skyward Summit is our biggest patch yet! We're introducing hours of early and end game content, interactive systems, storylines, quality of life improvements, bug fixes and addressing a big batch of Player Top Issues.

Patch 1.3 comes with brand new systems & content for all levels:
  • The introduction of Zenith's third class: the Cyber Ninja!
  • A brand new area to explore - Skyland - filled with new quests, enemy types, events and much more.
  • New physics system to help make the world of Zenith more immersive.
  • Player vs. Player
  • Player Housing
  • and much more! Read on for details.


Warnings/Cautions

Starting with patch 1.3, all new Cyber Ninja’s will go straight to the brand new area coming with this patch - Skyland - after the Academy. On the other hand, for all Blade Master’s and Essence Mage’s created after 1.3, 50% of accounts will be funneled into the old quest progression and the other 50% will go to Skyland. If you got funneled into the old questline and want to play in Skyland instead, see directions below in the "New Content" section.

New Features/Systems

Patch 1.3: Skyward Summit introduces a ton of brand new features and systems into the world of Zenith.
  • 🤖 Cyber Ninja - New playable class – a fusion of magic and technology with the sole purpose of taking down enemies with stealth and precision. Simply create a new character and select the Cyber Ninja class to get started! Currently, only the DPS spec is available.
  • ⛏️ New Life Skills (available in Skyland) - Mine ore and chop wood around Skyland, as well as craft yourself armor and weapons! You will acquire the multi-tool soon after starting the new Skyland questline, giving you access to the gathering tools and grappling hook. Note that the grappling hook currently works in Skyland only.
  • ⚔️ PVP - Challenge other Zenitheans to duke it out in a variety of game types! This can be found in the menu that comes up when you interact with another player (same menu to add friend, etc).
  • 🏡 Player Housing - Purchase and decorate your own home in Zenith. Invite friends over, throw a party, paint the walls! Houses can be purchased inside of the city; follow the signs near the Nexus District crystal - you can't miss ‘em!
  • 👊 Combat Updates - Improvements on moment to moment gameplay with dodge, crouch, blocking, etc. Several settings related to the updated combat system can be found in your comfort settings. In Skyland, there are also several new combat mechanics (such as headshots) and new enemy AI.
  • ⚛️ New Immersive Physics System - We ripped out our old physics and replaced it entirely with a new one! Benefits include swapping items without dropping, hand poses, not being able to push your hands through stuff, finger tracking improvements, better zip lines, two handed interactions (read: use two hands on the harvesting tool!), and more.


New Content

Patch 1.3 Skyward Summit has a brand new area to explore, with tons of new challenges to tackles and adventures to get into!
  • 🌎 Skyland - Beautiful floating island with mysterious advanced ancient technology and mobs. If your character didn’t get sent to Skyland after the tutorial, go through the portal on the bridge outside of the city, and it will send you to Skyland and start you on the new questline.
  • 🤖 The Cyber Ninja will have all new sets of armor and weapons to acquire.


Feature/System Updates
  • Gliding sound no longer plays directly in your ears when another player is gliding nearby [Multiple Community Sources]
  • Disabled grass on Quest 2 by default
  • You can now create private parties with the option of voice moderation being turned off. When joining an unmoderated private party, you'll be warned prior to joining. [Multiple Sources]
  • Added a new, full-color world map which includes academy, the celestial throne, and skyland
    Improved the feel of throwing items.
  • Changed the default setting for Comfort Loading Screen to be disabled, which means there will be noticeable stutters instead of the black Freeing Memory loading screen. Players can easily restore the old setting if this being disabled causes VR discomfort / nausea.
  • Added in the Booster referral cosmetic gear and Brimm's hat cosmetic.
  • Added in new daily Agent Rank quests for PvP.
  • Cursed hounds have improved enemy detection.
  • Raised the floor level in the pond under the bridge in Academy
  • Added a quicker login flow that skips the user to their last Shard and/or Character selection.
  • Added regular and dazzling Twilight Jellypuff catchable pets in Skyland.


Resolved Issues
  • Enhancement Station in Emerald Desert fixed.
  • Fixed Pet Stamina Regeneration perk.
  • Fixed critical power and critical chance godstone and gear modifiers. [Multiple Community Sources]
  • Fixed quest list not refreshing when re-opening it after completing a quest.
  • Fixed the issue where Divine Favor gives the player and not the ally hit an AP boost. [Multiple Community Sources]
  • Aggro-based HP scaling is now applied properly to enemies when initially engaging them, before applying the first hit.
  • Implemented checks so that if an agent rank mission is unavailable to the player (cannot be tracked or completed), it will be repaired.
  • Fixed blazing barrier not doing damage due to an incorrect hitbox. [Multiple Community Sources]
  • Prevented eating cooked ingredients
  • The first hit on an enemy now correctly takes into account HP scaling based on the number of players nearby.
  • Fixed godstones not being enabled on login. [Multiple Community Sources]
  • Primal modifier fixed and is now working properly, for example with Sunder and Vorpal Strike.
  • Fixed issues where certain parts of players wont load in properly.
  • Reduced cursor jitter on some parts of the world map. [Multiple Community Sources]
  • Fixed some memory leak issues.
  • Fixed an issue with Queen-side castling in chess. [Multiple Community Sources]
  • Fixed issues with Scythe godstone not behaving as described [Multiple Sources]
  • Fixed fully-levelled pets always being sad :( [Multiple Community Sources]
  • Fixed divine favors always triggering instead of being a 20% chance as described [Multiple Community Sources]
  • Optimized waterfall effect on Quest 2
  • Fixed a few ability hitboxes which didn't match their visuals
  • Improved performance with a lot of capturable creatures nearby
  • Improved performance on quest 2 with multiple nearby players
  • Improved performance with multiple enemies nearby
  • Improved performance when the celestial throne is loaded
  • Fixed several places where godstones that would normally have modifiers could be dropped without any [Multiple Community Sources]
  • Fixed visual issues with the agent rank rewards UI
  • Fixed a public event in radiant coast that never worked
  • Optimized performance and memory usage of UIs
  • Fixed an issue where your own player name appeared as [BLOCKED] sometimes in list UIs [Multiple Community Sources]
  • Fixed audio spam when out of ammo on EM blasters [Multiple Community Sources]
  • Fixed very low performance on Quest 2 in Infernal Core since system software update version 50. [Multiple Community Sources]
  • Fixed stamina replenishing modifiers, e.g. breathstealer, fighting spirit, second wind, sprinters rush. [Multiple Community Sources]
  • Fixed heal over time modifiers that should apply to yourself, e.g. fatebreaker, shelter, everflow, saint. [Multiple Community Sources]
  • Fixed incoming damage modifiers like crimson overflow, forgehearts flame, shredding storm, icepiercer, godslayer, no escape. [Multiple Community Sources]
  • Fixed the Firebrand god stone perk to last the proper duration. [Multiple Community Sources]
  • Fixed issues with Arboruht's poison projectile not being visibile. [Multiple Community Sources]
  • Fixed the gap in the mountain next to the Forsaken Reliquary dungeon.
  • Fixed the issue where a player could possibly get stuck in an instance which has already been completed. [Multiple Community Sources]
  • Fixed an issue with the water in Radiant Coast.
  • Improved the world map resolution on Quest.
  • Fixed an issue that caused scout quest locations to always be active.
  • Fixed account creation not working for those with very very long emails [Multiple Community Sources]
  • [PSVR1 only] fixed Amara's Children quest keys appearing invisible [Multiple Community Sources]
    Made graphics settings persistent [Multiple Community Sources]
  • [PSVR2 only] Added settings for HMD Haptics and Adaptive Triggers and removed setting irrelevant for the platform
  • [PSVR2 only] Re-activated Grass Density Settings
  • [PSVR2 only] Improved throwing objects
  • [PSVR2 only] Guild tags show for players now
  • [PSVR2 only] Restored higher render distance
  • Fixed issues with multiple Guild Leader causing issues, and improved Guild Leader functionality overall. Guild Leaders can now demote themselves if there is another Guild Leader. Leaders can leave a guild if another Leader exists. Leaders can now pass the Leader role to another member. Removed the ability for Leaders to promote an additional Leader. [Multiple Community Sources]
  • Fixed some visual issues in Outlaw Grove.
  • Fixed an issue to ensure Spirit Burn chains attach to the caster, not to all players.
  • Fixed an issue to ensure other players' Spirit Burn chains show up.


Known Issues
  • Virtual desktop is currently not working with the Oculus version of Zenith.
  • Some players on Oculus desktop may not see load screens.
  • Not all enemies outside of Skyland will have Kama Cadence patterns.
  • Tutorial videos in Outlaw Grove are currently disabled
  • [PSVR2 only] Yellow textures in Outlaw Grove. The team is currently working on a fix for this.
  • Fallen Friend pets may ignore collision and move away from their name tag.
  • Fallen Friend catchable creatures are different colors from the summonable version. We are currently exploring alternative solutions to distinguishing the catchable creature version from enemies.