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Zenith: Nexus News

Minor Patch 1.3.1 - New Area and Bug Fixes

See the full blogpost with images: https://zenithmmo.com/blogs/news/minor-patch-1-3-1-new-area-and-bug-fixes

Patch Type: Minor
Patch Number: 1.3.1
PTR Date: June 9, 2023
Release Date or Window: June 15-16, 2023

We're excited to announce our latest patch - Minor 1.3.1! This patch has some Cyber Ninja balance changes, bug fixes and performance improvements, and we're also introducing a brand new area to explore in Skyland! Prepare for an exhilarating adventure as the Skyland wall shifts, unveiling a fresh realm brimming with untamed obstacles and formidable adversaries to conquer.

Warnings/Cautions

We have made changes to some of the Cyber Ninja major godstone modifiers.
  • Updated Deadshot modifier
  • Old - Has [50%] chance to gain [20% Crit Chance] for [4s] on enemy kills
  • New - Gain [25% Crit Chance] for [5s] on enemy kills
  • Updated Staggerizer modifier
  • Old - Has [25%] chance to instantly stagger enemies hit at [>40m]
  • New - Has [40%] chance to instantly stagger enemies hit at [>20m]
  • Updated Hawk-Eyed modifier
  • Old - Has [75%] chance to deal [50] damage per second for [8s] for hits [>35m]
  • New - Has [75%] chance to deal [10%AP] damage over [8s] for hits [>25m]


New Content
  • The wall in Skyland has now shifted, unlocking a brand new area to explore filled with new challenges to overcome and enemies to fight!
  • Added a new monster type - Exiled Spellcasters.
  • Added a new monster type - Exiled Shieldbearers.
  • Added in the new Rockroach & Dazzling Rockroach catchable creature & pet.
  • Added in the new Springbo pet from the Skyward Summit pre-launch event.


Feature/System Updates
  • Made changes to the Tekbrid Brute to make them a bit easier to fight.
  • Added a new mechanic to the grapple hook to allow you to "push off" from a wall.
  • Added Kama Cadence patterns to more monster types.


Resolved Issues
  • Fixed an issue where copying characters to a test server breaks all their quests.
  • Fixed an issue where crafting T3 food power item recipes was impossible if you had a material discount.
  • Significantly changed the way networked data is handled to improve performance.
  • Fixed an error which could cause "E_EX_IN_LOCATE" errors during first-time setup on quest for some users.
  • Decreased how intensely buildings shake when they are damaged.
  • Fixed trees having a "glossy" appearance.
  • Updated the visual appearance of Essodust and Essobits, as well as updated their icons.
  • Tekbrids and Exileds armor popping sound fixed
  • Added Skydew and Skyseed currency to missions in Lake and Forest that weren't granting any (Down and Dirty, Do You Even Carrot?, Skyland 'shrooms Sound Scrumptious)
  • Updated objectives for Soiled Foods quest to no longer mention Dirt
  • Moved a Telos Tear that could not be reached when playing on Quest


Known Issues
  • The floor doesn't fully load when approaching the barrier on the hill in Skyland.
  • Resources spawn inside of structures when traveling up the mountain in Skyland.
  • The ruins underneath the waterway in Skyland may appear to be flashing/blinking.
  • The ground appears misshapen and has no collision while exploring around the "Siege - Tekbrid Device" public event in Skyland.
  • Some resources float above the ground on the path leading up the hill near the barrier in Skyland.
  • A chest underneath the waterway in Skyland will appear to have abnormally bright lighting when approaching.
  • Cato appears during the Draw Bow and Shoot tutorial video when completing Ellie's Basic Training quest in the Academy.
  • A tree is missing its trunk when navigating towards the Ravine Camp within Skyland.
  • A hole in the floor can be seen when navigating to the exiled camp during the Ravine Roundup quest in Skyland.
  • A hole in the floor can be seen at the back of the exiled camp visited during the Ravine Roundup quest in Skyland.
  • Players may see the Skyland area to appear in the Start menu.
  • Grass near the barrier appears to be floating off the ground when approaching the barrier in Skyland.
  • A hole in the terrain is visible near the edge of the cliff next to the castle inside the barrier in Skyland.
  • A gap between the grass and the ground can be observed near the castle inside the barrier.
  • A hole in the cliff can be entered near the camp that is beneath the waterway in Skyland.

Patch 1.3 Notes: Skyward Summit

See the full blogpost with images: https://zenithmmo.com/blogs/news/patch-1-3-notes-skyward-summit

Patch Type: Major
Patch Name: Skyward Summit
Patch Number: 1.3
Release Date: 5/11/2023

Patch 1.3: Skyward Summit is our biggest patch yet! We're introducing hours of early and end game content, interactive systems, storylines, quality of life improvements, bug fixes and addressing a big batch of Player Top Issues.

Patch 1.3 comes with brand new systems & content for all levels:
  • The introduction of Zenith's third class: the Cyber Ninja!
  • A brand new area to explore - Skyland - filled with new quests, enemy types, events and much more.
  • New physics system to help make the world of Zenith more immersive.
  • Player vs. Player
  • Player Housing
  • and much more! Read on for details.


Warnings/Cautions

Starting with patch 1.3, all new Cyber Ninja’s will go straight to the brand new area coming with this patch - Skyland - after the Academy. On the other hand, for all Blade Master’s and Essence Mage’s created after 1.3, 50% of accounts will be funneled into the old quest progression and the other 50% will go to Skyland. If you got funneled into the old questline and want to play in Skyland instead, see directions below in the "New Content" section.

New Features/Systems

Patch 1.3: Skyward Summit introduces a ton of brand new features and systems into the world of Zenith.
  • 🤖 Cyber Ninja - New playable class – a fusion of magic and technology with the sole purpose of taking down enemies with stealth and precision. Simply create a new character and select the Cyber Ninja class to get started! Currently, only the DPS spec is available.
  • ⛏️ New Life Skills (available in Skyland) - Mine ore and chop wood around Skyland, as well as craft yourself armor and weapons! You will acquire the multi-tool soon after starting the new Skyland questline, giving you access to the gathering tools and grappling hook. Note that the grappling hook currently works in Skyland only.
  • ⚔️ PVP - Challenge other Zenitheans to duke it out in a variety of game types! This can be found in the menu that comes up when you interact with another player (same menu to add friend, etc).
  • 🏡 Player Housing - Purchase and decorate your own home in Zenith. Invite friends over, throw a party, paint the walls! Houses can be purchased inside of the city; follow the signs near the Nexus District crystal - you can't miss ‘em!
  • 👊 Combat Updates - Improvements on moment to moment gameplay with dodge, crouch, blocking, etc. Several settings related to the updated combat system can be found in your comfort settings. In Skyland, there are also several new combat mechanics (such as headshots) and new enemy AI.
  • ⚛️ New Immersive Physics System - We ripped out our old physics and replaced it entirely with a new one! Benefits include swapping items without dropping, hand poses, not being able to push your hands through stuff, finger tracking improvements, better zip lines, two handed interactions (read: use two hands on the harvesting tool!), and more.


New Content

Patch 1.3 Skyward Summit has a brand new area to explore, with tons of new challenges to tackles and adventures to get into!
  • 🌎 Skyland - Beautiful floating island with mysterious advanced ancient technology and mobs. If your character didn’t get sent to Skyland after the tutorial, go through the portal on the bridge outside of the city, and it will send you to Skyland and start you on the new questline.
  • 🤖 The Cyber Ninja will have all new sets of armor and weapons to acquire.


Feature/System Updates
  • Gliding sound no longer plays directly in your ears when another player is gliding nearby [Multiple Community Sources]
  • Disabled grass on Quest 2 by default
  • You can now create private parties with the option of voice moderation being turned off. When joining an unmoderated private party, you'll be warned prior to joining. [Multiple Sources]
  • Added a new, full-color world map which includes academy, the celestial throne, and skyland
    Improved the feel of throwing items.
  • Changed the default setting for Comfort Loading Screen to be disabled, which means there will be noticeable stutters instead of the black Freeing Memory loading screen. Players can easily restore the old setting if this being disabled causes VR discomfort / nausea.
  • Added in the Booster referral cosmetic gear and Brimm's hat cosmetic.
  • Added in new daily Agent Rank quests for PvP.
  • Cursed hounds have improved enemy detection.
  • Raised the floor level in the pond under the bridge in Academy
  • Added a quicker login flow that skips the user to their last Shard and/or Character selection.
  • Added regular and dazzling Twilight Jellypuff catchable pets in Skyland.


Resolved Issues
  • Enhancement Station in Emerald Desert fixed.
  • Fixed Pet Stamina Regeneration perk.
  • Fixed critical power and critical chance godstone and gear modifiers. [Multiple Community Sources]
  • Fixed quest list not refreshing when re-opening it after completing a quest.
  • Fixed the issue where Divine Favor gives the player and not the ally hit an AP boost. [Multiple Community Sources]
  • Aggro-based HP scaling is now applied properly to enemies when initially engaging them, before applying the first hit.
  • Implemented checks so that if an agent rank mission is unavailable to the player (cannot be tracked or completed), it will be repaired.
  • Fixed blazing barrier not doing damage due to an incorrect hitbox. [Multiple Community Sources]
  • Prevented eating cooked ingredients
  • The first hit on an enemy now correctly takes into account HP scaling based on the number of players nearby.
  • Fixed godstones not being enabled on login. [Multiple Community Sources]
  • Primal modifier fixed and is now working properly, for example with Sunder and Vorpal Strike.
  • Fixed issues where certain parts of players wont load in properly.
  • Reduced cursor jitter on some parts of the world map. [Multiple Community Sources]
  • Fixed some memory leak issues.
  • Fixed an issue with Queen-side castling in chess. [Multiple Community Sources]
  • Fixed issues with Scythe godstone not behaving as described [Multiple Sources]
  • Fixed fully-levelled pets always being sad :( [Multiple Community Sources]
  • Fixed divine favors always triggering instead of being a 20% chance as described [Multiple Community Sources]
  • Optimized waterfall effect on Quest 2
  • Fixed a few ability hitboxes which didn't match their visuals
  • Improved performance with a lot of capturable creatures nearby
  • Improved performance on quest 2 with multiple nearby players
  • Improved performance with multiple enemies nearby
  • Improved performance when the celestial throne is loaded
  • Fixed several places where godstones that would normally have modifiers could be dropped without any [Multiple Community Sources]
  • Fixed visual issues with the agent rank rewards UI
  • Fixed a public event in radiant coast that never worked
  • Optimized performance and memory usage of UIs
  • Fixed an issue where your own player name appeared as [BLOCKED] sometimes in list UIs [Multiple Community Sources]
  • Fixed audio spam when out of ammo on EM blasters [Multiple Community Sources]
  • Fixed very low performance on Quest 2 in Infernal Core since system software update version 50. [Multiple Community Sources]
  • Fixed stamina replenishing modifiers, e.g. breathstealer, fighting spirit, second wind, sprinters rush. [Multiple Community Sources]
  • Fixed heal over time modifiers that should apply to yourself, e.g. fatebreaker, shelter, everflow, saint. [Multiple Community Sources]
  • Fixed incoming damage modifiers like crimson overflow, forgehearts flame, shredding storm, icepiercer, godslayer, no escape. [Multiple Community Sources]
  • Fixed the Firebrand god stone perk to last the proper duration. [Multiple Community Sources]
  • Fixed issues with Arboruht's poison projectile not being visibile. [Multiple Community Sources]
  • Fixed the gap in the mountain next to the Forsaken Reliquary dungeon.
  • Fixed the issue where a player could possibly get stuck in an instance which has already been completed. [Multiple Community Sources]
  • Fixed an issue with the water in Radiant Coast.
  • Improved the world map resolution on Quest.
  • Fixed an issue that caused scout quest locations to always be active.
  • Fixed account creation not working for those with very very long emails [Multiple Community Sources]
  • [PSVR1 only] fixed Amara's Children quest keys appearing invisible [Multiple Community Sources]
    Made graphics settings persistent [Multiple Community Sources]
  • [PSVR2 only] Added settings for HMD Haptics and Adaptive Triggers and removed setting irrelevant for the platform
  • [PSVR2 only] Re-activated Grass Density Settings
  • [PSVR2 only] Improved throwing objects
  • [PSVR2 only] Guild tags show for players now
  • [PSVR2 only] Restored higher render distance
  • Fixed issues with multiple Guild Leader causing issues, and improved Guild Leader functionality overall. Guild Leaders can now demote themselves if there is another Guild Leader. Leaders can leave a guild if another Leader exists. Leaders can now pass the Leader role to another member. Removed the ability for Leaders to promote an additional Leader. [Multiple Community Sources]
  • Fixed some visual issues in Outlaw Grove.
  • Fixed an issue to ensure Spirit Burn chains attach to the caster, not to all players.
  • Fixed an issue to ensure other players' Spirit Burn chains show up.


Known Issues
  • Virtual desktop is currently not working with the Oculus version of Zenith.
  • Some players on Oculus desktop may not see load screens.
  • Not all enemies outside of Skyland will have Kama Cadence patterns.
  • Tutorial videos in Outlaw Grove are currently disabled
  • [PSVR2 only] Yellow textures in Outlaw Grove. The team is currently working on a fix for this.
  • Fallen Friend pets may ignore collision and move away from their name tag.
  • Fallen Friend catchable creatures are different colors from the summonable version. We are currently exploring alternative solutions to distinguishing the catchable creature version from enemies.

Minor Patch 1.2.2 - New World Event, Pets and Bugfixes

For the full version of patch notes, visit: https://zenithmmo.com/blogs/news/minor-patch-1-2-2

Patch Type: Minor
Patch Number: 1.2.2
PTR Date: Feb 2, 2023
Release Date or Window: Feb 9-15, 2023

We're excited to announce our latest patch - Minor 1.2.2! This patch is focused mainly around bug fixes and in-game moderation tool improvements, but we're also introducing new pets and a brand new limited time event foreshadowing the content of our next major update. The foreshadowing event and its rewards will only be available until the launch of 1.3, so get out there, Agent!
Play on the Minor 1.2.2 PTR for 4 hours to earn the character title "Support Star". Note: when playing on PTR character titles are not synced with Live, so you may not see all your titles on PTR.

[h2]New Content[/h2]
  • Added the Amara's Wings capturable creature & pet.
  • Added the Mecha Dingbo pet for users who pre order Zenith on PS VR2 to use later.
  • Added the Baby Arboruht pet.
  • Added the Celebration Cake for Zenith's birthday celebration!
  • Added the Lovely Cupcake in celebration of Valentine's day and the upcoming login event.
  • Added in new Skyward world boss event.
  • Added Fallen Friend, Dazzling Fallen Friend, and Precursor Fallen Friend pets
  • Added in new Fallen monsters for the world boss event.

[h2]Feature/System Updates[/h2]
  • All Dazzling creatures now grant XP to their non-dazzling counterparts.
  • Updated the Invasion cutscene during Day 4 of the Academy
  • Implemented new voice moderation tool to improve community safety, see full blogpost here: https://zenithmmo.com/blogs/news/improving-community-safety
  • Updated our Terms of Service (ToS) in relation to ToxMod. All players will have to re-accept the ToS to
  • play once 1.2.2 releases.
  • Re-tuned Arboruht to be a more difficult challenge.
  • Updated pet perks to be more balanced
  • Reduced speed gain from the Speedy pet perk
  • Reduced rage gain from the Gladiator pet perk
  • Updated the Zenith game credits to reflect new staff.
  • Updated Agent Rank rewards to include new recipes.
  • Added in a new lifeskills icon to replace the cooking pot.

[h2]Resolved Issues[/h2]
  • Fixed a bug that could cause a player's friends list to appear blank [Player Top Issues]
  • Fixed weekly quest reset timer to avoid issues where it was incorrect for certain timezones.
  • Fixed an issue with player loading if you logged out or crashed while in a portal. [Player Top Issues]
  • Fixed Obsidian Shroud Godstone modifier, as well as any Culling Beam modifiers that triggered on hitting enemies. Multiple sources.
  • Fixed Fastball weapon modifier. Multiple sources
  • Fixed Mortal Skewer Blademaster Legendary Weapon perk. Multiple sources
  • Fixed how weapon modifiers are triggered when attacking. Weapons will now properly use the modifiers that are equipped and not other weapons you have.
  • Fixed an issue with the Agent Rank UI so it now returns to the previously selected screen when re-opening it.
  • Fixed infusion costs for Twilight Athenaeum sets.
  • Fixed an issue where Winter Coins & Winter Nog could not be equipped to a quickslot [Player Top Issues]
  • Fixed an issue with the BladeMaster Foeseeker VFX that would cause an overly-intense flare.
  • Fixed an issue with the Beetle pet's skills sometimes showing incorrect icons.
  • Fixed an issue with certain actions in game giving you duplicate popups
  • Fixed an issue with comfort settings causing other settings to reset.
  • Added a mechanism to free memory for PS5 and PS4.
  • Added an instant teleport back to the Academy starting point if user falls off.
  • Updated the Essence Mage Tank Blocking tutorial to clarify that they can do it in Academy training, and it unlocks permanently at level 7. [Player Top Issues]

[h2]Known Issues[/h2]
Edit 2/16: Issues below were fixed during PTR
    Furnaces do not function in Neowear events in Skysong
    Rasken is invisible at first and then spawns in abruptly during the Academy fight with Cato.
    Last row of pets in the life skill menu can only be partially scrolled.
    Description for the Fallen Friend pet in the summoning tab overlaps with the rarity text.
    Ingredients in the cauldron for the Celebration Cake overlap the UI window.
    Effects from Rasken's departure from the Academy invasion cutscene linger after he leaves.
    Subtitles for Cato and Lyra during the invasion sequence are placed incorrectly.
    Bushes in the "Neowear - Sapping the Forest" event become plain fog from a distance.
    Summoned "Dingbo" pet is missing animations and has broken eyes
    Description for Celebration Cake overlaps stats text when highlighted in Inventory.
    Players are currently unable to track the "Catch Fallen Friends" activity in the "Skywards Mysteries" season

Minor Patch 1.2.1 - Winter Festival

For the full version of patch notes, visit: https://zenithmmo.com/blogs/news/minor-patch-1-2-1-winter-festival

Patch Type: Minor
Patch Number: 1.2.1
Patch Name: Winter Festival
PTR Date: 12/15/2022
Release Window: 12/21/2022 - 12/22/2022

We're excited to announce our very first Winter Festival patch that comes with winter themed content like quests, food, toys, snowballs (!), presents, a chained Public Event against icy mobs and a boss. The Winter Festival will only be in Zenith for a limited time -- *three weeks from launch! -- so get out there, Agent! *Edit 1/5: the Winter Festival is extended until January 25th. Enjoy!

[h2]New Content[/h2]
  • Winter Festival World Event
  • Winter Festival Agent Rank Challenges: earn Winter Coins, toys, and valuable rewards
  • Winter Festival Public Event in Fractured Plains: summon and defeat Faminus, the Hunger
  • Speak to Wynty near the Nexus District entrance to cash in Winter Coins for new toys, improved recipes, cosmetic pandowl-themed winter headwear, and a Frosted Stripetail pet
  • Toys: give out "mystery" Presents with random rewards, throw Snowballs, build Snowfriends
  • New Creatures & Pets:
    • Royal Scarab
    • Stripetail Cub 🐯
    • Dazzling Stripetail
    • Frosted Stripetail (Winter Festival)
  • When fast traveling around the map you'll now find Winter Festival themed decorations in familiar places and Winter Spirits roaming the zones.


[h2]Feature/System Updates[/h2]
  • New Player Experience:
    • Reduced overall difficulty of Blossom Village area
    • Updated Academy gliding tutorial to mention stamina use
    • Adjusted first Fractured Plains quest to not require gliding
    • Fractured Plains respawn point moved closer to the bridge
    • Removed enemies from outsides mines area to make it safer
    • Increased size of mines boss quest location and moved to center of room
    • Minor quest text typo fixes
  • Slightly re-increased Arborial Serpent HP
  • Added ability to swap stick inputs for left-handed users
  • Added controller-oriented locomotion option which uses the direction of the hand rather than the head for smooth locomotion
  • Updated model for the Dazzling Pandowl
  • Inventory icon for Transponder quest item
  • Added a new pulsing material for all spires and updated location marker visuals


[h2]Resolved Issues[/h2]
  • Fixes for various interactions that you can mistakenly do while dead [Multiple Sources]
  • Fixed being unable to upgrade Lich’s Bane (blaster from Twilight Athenaeum dungeon) at synth stations [Player Top Issue]
  • Fixed icon behavior when dragging items in inventory
  • Fix cleaning up of quest drops, also a flag to make items placed by users despawn on logout [Multiple Sources]
  • Fix for Agent Rank rewards showing up as empty and cannot be redeemed [Player Top Issue]
  • Fix for fireseeds and firestarters not working to activate triggers in public events
  • Improved waterfall materials and VFX

Edit (12/21):
  • Set boss doors in Infernal Core to not close during the fight so players do not get locked out upon death anymore [Player Top Issue] Updated Vulkane Boss room respawn point to be on boss platform and set gates to close during combat again
  • Reduced chance of waypoints not appearing in the new player experience
  • Fixed spells not working when joining an instance with Agent Rank menu open
  • Fixed Agent Rank menu staying open when joining an instance
  • Fixed confirmation prompts rendering behind the main menu UI
  • Fixed laser pointer cursor rendering behind section icons
  • Fixes to Agent Rank UI
  • Fixed bugs with networked VFX


[h2]Hotfix 1[/h2]
  • Fixed winter cookies, nog, and noodles recipe quests bug that took coins instead of the required items
  • Fixed Tome Keeper raid occasionally not granting rewards
  • Improved stability of public events, we are continuing to monitor shard performance
  • Fixed weekly Winter banshee quest not completing
  • Fixed hearing other players Blade Master sword SFX
  • Fixed Amara's Tears reappearing for some players who have already collected them
  • Adjusted Winter Festival Agent Rank duration to run approximately ~21 days from launch instead of ~20 days
  • Updated icon for Gemcrusher creature


[h2]Hotfix 2[/h2]
Hotfix 2 focuses on reducing crashes and improving stability. We are continuing to monitor stability and looking into bug reports
  • Optimized performance when there are lots of entities nearby
  • Optimized performance when there are lots of other players nearby
  • Optimized memory usage during shard connection process
  • Fixed an issue which would cause memory usage to slowly increase (and so decrease stability) over time as more and more status effects were used
  • Changed the order in which things load to prevent freezing and reduce memory spikes during shard connection
  • Reduced the memory usage of certain textures (including Skyboxes) on Quest devices
  • Made abandoned items despawn when their owner logs out
  • Fixed entities with lots of status effects on them causing framerate drops
  • Fixed enhancement stations to show the correct 3D model for what is being enhanced
  • Added a safety check to prevent the rare case where a player's inventory got wiped when losing internet

Legends Untold Update Coming Today

Join the new generation of heroes and fight the corruption.

Our biggest update yet is out today: https://store.steampowered.com/app/1403370/Zenith_The_Last_City/

Legends Untold reimagines the leveling experience and brings refreshing new systems and content for players of all levels to enjoy. Watch the new opening cutscene: https://youtu.be/swxGC_zibw0

Full Body Tracking support for Steam VR


Creature Catching


Pets


New Boss Raid


We listened deeply to player feedback and addressed what the community wants to see the most. Legends Untold is jam-packed with quality of life improvements. See the full release notes: https://zenithmmo.com/blogs/news/patch-1-2-notes-legends-untold

See you out there!
Andy