Broken Roads - Gamescom 2023 Recap
It’s the end of August and that means Gamescom again! We sent a small crew to Cologne to show off Broken Roads to European press as part of the Australian contingent in IGEA’s booth and were very stoked to see Broken Roads’ key art blown up huge on the stand walls.

We demo’d Broken Roads for three days straight, met a ton of fellow developers working on some awesome projects, took a quick look at what the AAA studios are up to, and of course checked out the most intriguing new indie games in the works.
One of the highlights of this year’s event was showing off the localised build to European journalists and getting their take on the quality of the translations - and we’re very happy to say feedback was extremely positive. Broken Roads will launch in numerous languages - English, French, German, Russian, Polish, Brazilian Portuguese, Simplified Chinese, and Spanish (LatAm) - and seeing people enjoy the game in their own languages was great.
Gamescom is that strange mix of fun and exhausting, where you can’t wait for it to start and then you find yourself really relieved once it’s all over. We had a blast, but now it’s back to work on the last few months before launch!

(Above) The line for wishlisting Broken Roads was longer than ever this year.

A big thanks to all the journalists who have been covering Broken Roads. We’ve already seen a few articles start to drop:
Gamereactor: Broken Roads (Gamescom 2023) - In videogames, as in life, not everything is black and white (English)
Xboxygen: On a joué à Broken Roads à la Gamescom : nos impressions ! (French)
Konsolowe: Gamescom 2023: Graliśmy w mnóstwo indyków (Polish)
Starbit: Gamescom 2023 – Broken Roads (Portuguese)

It was also great to showcase a new build of Broken Roads next to our good friend at Catchweight Studio (wishlist CONSCRIPT on Steam here).
And that’s a wrap for gamescom 2023! Only one more event for us (PAX Australia, from 6-8 October!) before Broken Roads’ launch later this year!


We demo’d Broken Roads for three days straight, met a ton of fellow developers working on some awesome projects, took a quick look at what the AAA studios are up to, and of course checked out the most intriguing new indie games in the works.
One of the highlights of this year’s event was showing off the localised build to European journalists and getting their take on the quality of the translations - and we’re very happy to say feedback was extremely positive. Broken Roads will launch in numerous languages - English, French, German, Russian, Polish, Brazilian Portuguese, Simplified Chinese, and Spanish (LatAm) - and seeing people enjoy the game in their own languages was great.
Gamescom is that strange mix of fun and exhausting, where you can’t wait for it to start and then you find yourself really relieved once it’s all over. We had a blast, but now it’s back to work on the last few months before launch!

(Above) The line for wishlisting Broken Roads was longer than ever this year.

A big thanks to all the journalists who have been covering Broken Roads. We’ve already seen a few articles start to drop:
Gamereactor: Broken Roads (Gamescom 2023) - In videogames, as in life, not everything is black and white (English)
Xboxygen: On a joué à Broken Roads à la Gamescom : nos impressions ! (French)
Konsolowe: Gamescom 2023: Graliśmy w mnóstwo indyków (Polish)
Starbit: Gamescom 2023 – Broken Roads (Portuguese)

It was also great to showcase a new build of Broken Roads next to our good friend at Catchweight Studio (wishlist CONSCRIPT on Steam here).
And that’s a wrap for gamescom 2023! Only one more event for us (PAX Australia, from 6-8 October!) before Broken Roads’ launch later this year!
