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New Broken Roads Screenshots!

[h3]Hey, everyone! 👋 [/h3]



We love the passion for Broken Roads over here, and we can't wait to share more with you!

We're adding more screenshots to the Broken Roads store page, and also some backstory to what you're witnessing - here they are:

[h3]New Screens[/h3]


Mishti 'Dreamer' Lewin is one of the scouts at Bally Bally Hall — a natural negotiator.
Dreamer has been given inventory duty when you meet her; she'll be along for your first escort job as a Hired Gun.


Here we have the guy who maintains the radio tower at Kokeby Waystation. He's normally just kicking back & taking in the day. But there's a sudden cause for concern because they've lost contact with one of the dew farmers who come to town to sell water.


"Pleasure to meet you."
Here's a screenshot from the Hired Gun origin story; an introduction to the scouts as you arrive at Bally Bally Hall.


Who might you meet at Kokeby Waystation? A water merchant in from Merredin, maybe a surveyor hiring a crew to follow up on rumours of a new settlement down south? Wherever you're from and wherever you're going, you'll find what you need here.


We'll continue to update you on the lead-up to launch; we have lots of exciting news ahead!

[h3]Don't forget to wishlist Broken Roads[/h3]
https://store.steampowered.com/app/1403440/Broken_Roads/

Welcome to Broken Roads!



Hey everyone,

Thanks for visiting Broken Roads, here, on Steam! The team at Drop Bear Bytes is hard at work on this narrative-driven, isometric post-apocalyptic RPG with philosophical choices!

We can't wait to share some huge news with you in the coming months, but until then - please follow us on Twitter @BrokenRoadsGame.

We'll continue to share updates, news and media over there in the meantime!

You can also join the official Drop Bear Bytes Discord [HERE] for updates on development!

Thanks for your patience whilst we make Broken Roads the best game it can possibly be!

- The team at Drop Bear Bytes

MORAL COMPASS DESIGN UPDATE – AUGUST 2020



The Moral Compass is Broken Roads’ unique take on morality and alignment. It allows characters’ morality to gradually shift based on the player’s actions and decisions. Pivoting around a central point, and represented by a golden arc called their ‘World View’, players are able to choose dialogue and quest options from within that golden arc.

Recently we made some changes and additions to the Moral Compass design, both in terms of functionality and the specifics of the moral quadrants in place. In this post, we’ll run through these recent design decisions and the addition of ‘moral memory’. In a follow-up blog we will be detailing various functionality specifics, as well as a deeper dive into each quadrant.

Read the full post over at our official dev blog.