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Space Architect News

v0.22.1 - Device production related fixes

Released mostly to address 0.22.0 introduced bugs (sorry for those)

Changelog:
  • Change: Close panel on right-click (due to using the right button for other interactions- you need to right-click the panel you wish to close) [requested by thelefthorse]
  • Change: Move storage filters under contents sections
  • Bug Fix: Resources to be sold to the vendor was stolen by the crew and brought back to storage [reported by NetWitch[
  • Bug Fix: Loading device production settings were overwritten to default state



Up next would be to address the growing device panel (maybe by adding scroll), extend the research tree (pipe transfer speed, locked filters) having module using hull plates, adding quick resupply dock port, introduce loan repayment rewards, maybe introduce multi-language support and many more


Sooooo there is a lot to do :D

v0.22.0 - Storage filters

Hey there!

Part of today's release is based on the feedback from Surnrnoner (You can read it here), big thanks for it!

  • New Feature: Storage devices have filters - define what resources can be stored inside
  • Improvement: You can control crew interaction with more device types
  • Change: Dock port have output pipe - allow to automate dealing with bought resources
  • Change: Overstock of imported items are no longer exported
  • Change: Day/night cycle removal - solar power output decreased but they work all cycle
  • Change: Idle crew will gather at water dispenser if left outside
  • Improvement: Different news is shown depending on if the initial loan was accepted
  • Improvement: Show pipe (and it's content) when hovering over multiple devices/crew
  • Bug Fix: Minor tweaks to device supply configuration UI


v0.21.1 - Bigger font + new resource panel

Changelog:
  • Feature: Added listing showing quantity of water and food
  • Changed: Font size of device names in build panel increased from 10 to 16
  • Changed: Font size of item quantity in general items listing increased from 10 to 16


v0.21.0 - Pipes filters

A new update, a new possibility.

With this update you can automate even more of your station - set up pipes and configure what resource can go where!



Changelog:
  • Feature: Pipes filters - choose what resource can pass through
  • Feature: Make station darker during a low-light period
  • Feature: Save can be named
  • Optimize - general items section
  • Change: Pipes connection is now made with the right mouse button
  • Reduce dropped resource size
  • Device build info panel now use updated colors
  • Fix: Devices accepted items they couldn't do anything with
  • Fix: Water purifier input/output
  • Fix: Limit maximum travel distance in a frame so that unit wouldn't be stuck at high game speeds
  • Fix: Unit animation
  • Fix: Closing black corp panel when travel info was possible showing not-loaded station
  • Fix: Item dropped from pipe being outside of the ship was not reachable

v0.20.4 - Pipes bugfix

Hi!

Changelog:
  • Bugfix - placed pipes changed place after being build
  • Show unit activity in the unit management panel
  • Don't stop music on Black Corp view
  • Language fixes



Thanks for bringing up the pipes placement bug -={U.S.P}=- Tantheus !