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v1.1.4

Hi :)
Another pack of small fixes.
Some of them are addressing problems with UI Scaling feature.


  • Arc Furnace rebalanced (Metal, Metallic Glass, Silicone - 5 times faster than using standard furnace)
  • Added knowledgebase entry on Pipe Overflow setup
  • Fix - Pipe item filter visible in overlay mode
  • Allow zooming in closer
  • temperature overlay - translations added
  • Prevent production using not researched blueprint
  • UI Fix - Knowledgebase UI
  • UI Fix - Filters (in Device and Transport Pipe Panels) now resize to fit all items


Have fun!
And have patience if you're waiting for my response :)

v1.1.3

Hi there,

This update brings more languages and answers to some of the recent feedback - enjoy :)

Changelog:
  • New languages: Czech, Danish, Dutch, Hungarian, Portuguese (Brazil), Thai, Ukrainian, and Vietnamese
  • Added UI scaling
  • Fixed overlays for 4:3 aspect ratio
  • Fixed trade issue that blocked selling item - it was caused by items left in storage that no longer allow the given item



UI Scaling
It's added as an experimental feature for all those who want bigger fonts.
Look for it under Graphics option

🚀 MAJOR UPDATE is live! 💥

[h3]Space Architects, it’s time to return to your bases — a huge new update just dropped… and we’ve got a 60% discount to celebrate! 🎉[/h3]

This update brings a ton of improvements based directly on your feedback. Here’s what’s new:

[h3]đź§Š Temperature overhaul[/h3]
Instead of one shared station temp, every grid cell now has its own. That means hotspots are real — and devices can overheat and go offline until they cool down. Time to get clever with your layouts!

[h3]❄️ Cooling pipes + Active Cooler[/h3]
Manage heat like a pro using new cooling pipes and the powerful Active Cooler (it can chill to -50°C). Whether you’re fighting hotspots or cooking up some spicy room-based systems, this one’s for you.

[h3]đź”§ Pipe-laying system rework[/h3]
You asked, we listened. Laying down pipes is now way smoother — just pick start and end, and let the system do the rest. Of course, the old method is still there for fine-tuning.

[h3]đź’ľ Faster loading & saving[/h3]
We completely rebuilt the save/load system — what used to take 26 seconds now takes just 2.9 seconds. That’s 9x faster. Big thanks to everyone who flagged this!

[h3]🎶 And more...[/h3]
  • Transport pipe speed doubled
  • 20+ new background tracks
  • Device panels & overlays can now stay open together
  • Knowledgebase got scrollable image sections
  • Updated storage visuals + live fill bar
  • Devices can be named (shown in world space!)
  • UI and translation fixes
  • And a bunch of smaller tweaks & polish


💬 A massive thank you for all the bug reports, suggestions, and kind words. You’re literally helping shape this game, one patch at a time 🙏

🛠️ We’ve got more planned — more interactions, devices, maybe even crew reacting to temperatures… but for now, enjoy the update and let us know what you think!

[h3]💸 And don’t forget — -60% OFF for a limited time![/h3]

1.1.2 Beta

Hi,
"This is one small patch for a game, one giant change for gaming-kind."
Or so one of the crewmates said

Anyway, here are today's patch changes:
  • Change: Transport pipes speed increased x2
  • 20+ new background tracks
  • Change: add temperature info to tooltip
  • Prevent metal spawning by the storage metal-not-allowed loophole
  • Fixes for French translations - thanks to Yalemon
  • Added a tooltip about using Shift when building to build multiple
  • Changed translation for a button to build a copy of a device
  • Attempt at solving a bug: game lag after a long pause can cause the crew to die

1.1.1 Beta Polish

Hi

This is a quick one - a few tweaks for 1.1 Open Beta in form of v1.1.1

  • Storage - repositioned visual representation of filtered item
  • All devices can have custom names (it was meant to be used for Storage, so I don't guarantee it'll look good for other device types)
  • Storage fill bar updated continuously (instead of in 5 steps)
  • Pipes overlay - polished switching between actions
  • Ability to connect neighbouring pipe nodes from pipe building interaction



Custom name will be displayed over the device


And can be set by pressing pencil in the Device panel