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v1.1.3

Hi there,

This update brings more languages and answers to some of the recent feedback - enjoy :)

Changelog:
  • New languages: Czech, Danish, Dutch, Hungarian, Portuguese (Brazil), Thai, Ukrainian, and Vietnamese
  • Added UI scaling
  • Fixed overlays for 4:3 aspect ratio
  • Fixed trade issue that blocked selling item - it was caused by items left in storage that no longer allow the given item



UI Scaling
It's added as an experimental feature for all those who want bigger fonts.
Look for it under Graphics option

🚀 MAJOR UPDATE is live! 💥

[h3]Space Architects, it’s time to return to your bases — a huge new update just dropped… and we’ve got a 60% discount to celebrate! 🎉[/h3]

This update brings a ton of improvements based directly on your feedback. Here’s what’s new:

[h3]đź§Š Temperature overhaul[/h3]
Instead of one shared station temp, every grid cell now has its own. That means hotspots are real — and devices can overheat and go offline until they cool down. Time to get clever with your layouts!

[h3]❄️ Cooling pipes + Active Cooler[/h3]
Manage heat like a pro using new cooling pipes and the powerful Active Cooler (it can chill to -50°C). Whether you’re fighting hotspots or cooking up some spicy room-based systems, this one’s for you.

[h3]đź”§ Pipe-laying system rework[/h3]
You asked, we listened. Laying down pipes is now way smoother — just pick start and end, and let the system do the rest. Of course, the old method is still there for fine-tuning.

[h3]đź’ľ Faster loading & saving[/h3]
We completely rebuilt the save/load system — what used to take 26 seconds now takes just 2.9 seconds. That’s 9x faster. Big thanks to everyone who flagged this!

[h3]🎶 And more...[/h3]
  • Transport pipe speed doubled
  • 20+ new background tracks
  • Device panels & overlays can now stay open together
  • Knowledgebase got scrollable image sections
  • Updated storage visuals + live fill bar
  • Devices can be named (shown in world space!)
  • UI and translation fixes
  • And a bunch of smaller tweaks & polish


💬 A massive thank you for all the bug reports, suggestions, and kind words. You’re literally helping shape this game, one patch at a time 🙏

🛠️ We’ve got more planned — more interactions, devices, maybe even crew reacting to temperatures… but for now, enjoy the update and let us know what you think!

[h3]💸 And don’t forget — -60% OFF for a limited time![/h3]

1.1.2 Beta

Hi,
"This is one small patch for a game, one giant change for gaming-kind."
Or so one of the crewmates said

Anyway, here are today's patch changes:
  • Change: Transport pipes speed increased x2
  • 20+ new background tracks
  • Change: add temperature info to tooltip
  • Prevent metal spawning by the storage metal-not-allowed loophole
  • Fixes for French translations - thanks to Yalemon
  • Added a tooltip about using Shift when building to build multiple
  • Changed translation for a button to build a copy of a device
  • Attempt at solving a bug: game lag after a long pause can cause the crew to die

1.1.1 Beta Polish

Hi

This is a quick one - a few tweaks for 1.1 Open Beta in form of v1.1.1

  • Storage - repositioned visual representation of filtered item
  • All devices can have custom names (it was meant to be used for Storage, so I don't guarantee it'll look good for other device types)
  • Storage fill bar updated continuously (instead of in 5 steps)
  • Pipes overlay - polished switching between actions
  • Ability to connect neighbouring pipe nodes from pipe building interaction



Custom name will be displayed over the device


And can be set by pressing pencil in the Device panel

1.1 Beta is Live

Hi there!
After all these months (3 to be exact), I'm proud to present to you the Open Beta release of v1.1

To participate, go to Space Architect properties, and under Beta, choose 1.1_beta_ - 1.1 Open Beta




But be warned, this version may contain an above average amount of bugs!

Warned you was, now, what's new in 1.1 Beta

Redone temperature system
Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common.


Cooling pipes
Introduced as a way to combat hotspots and possibly do other shenanigans (like making hot rooms?).
Also, cooling lines need a place to transfer heat to, so an Active Cooler was added to the game, with the ability to reach chilly -50C (wear warm gloves when operating).


Refreshed pipe laying
The most common negative feedback was about the pipe-laying system being unintuitive. For a long time, I had no idea how to improve it - until a few weeks back. Now you can lay the whole pipeline in one quick step - choosing the starting point and end point, and laid pipes will connect to form a pipeline.

The old way of interacting with pipes will still work to allow fine control over them.


Game load/save time
The second most often mentioned thing was sluggish saving/loading. So, finally, I've taken some time and rewritten it completely.
How did it go, you ask? Well, doing some tests with a save of chonky base, the old system took an average of 26s to load it, while the new one took only 2.9s.
Making the new save system 9x quicker.

Also, don't you worry, old saves will still work (will be loaded with the old save system)

And some other, less important changes
  • Overlays separated from panels (so you could open device panel while in temperature overlay, without closing temperature overlay)
  • Knowledgebase has a few sections with scrollable images
  • Filter selection interaction (in pipes and devices) got tweaked - items in UI list don't change position when interacted with
  • Job system bug has been solved (I hope), which caused the dock to be unable to export items contained within.
  • Job priorities got missing Station Export priority added
  • Storage sprite got updated



What's next?
Some devices/interactions might be added during beta, like ice melting in hot rooms, cooling it a bit down, or crew sweating/shivering, giving them debuffs. But the main focus for now is to make sure it's balanced properly and get rid of some bugs.

(A large part of this post got copied from the last post. I'm lazy like that, sorry :) )

See you soon, and enjoy 1.1 Beta :)