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Space Architect News

(Nom)ination Idea

Oh hello there :)

There is this thing about Nominating for Steam Awards... and to be honest, I'm not sure how exactly it works, but I have a plan :D

Looking at the game I've made, and how much of a struggle it causes for new players I thought it would be funny if Space Architect gets nominated in the 'Best Game You Suck At Award' category

So, if you too agree that this game requires some brainpower to understand, and even more to master, please help :D

Thanks,
Albert,
Space Architect dev



v1.0.4

Hi there!

This time it's a quick patch for the game crashing (0o) during trade, while in a negative balance.
You'll still be able to get into negative balance, but trade won't crash the game, and would behave more predictably so that you could still barter, or get back into positive balance :)

  • Prevent trade crashing when in a negative balance
  • Fixed loading of visitor offers and needs
  • Fixed loading of signed trades (but only for saves from this version onward)
  • Few texts fixed


* A quick note - This update is undercooked to quickly push out a patch solving the game crashing thing.
There is still a problem loading unsigned trade with visitor offer (it won't crash, but won't work as expected), I need some sleep :D

v1.0.3

Another one where some bugs were smashed, but I've also started some work on optimization of the game.
I hope You'll enjoy it :)

  • Optimization - task panel updates in batches
  • First attempt at pipe optimization
  • Workaround for crew getting stuck outside without space suit
  • Handle situation where no working airlock is present (but please, build it back 😄 )
  • Clearer entry in Knowledgebase about pipe disconnection with middle mouse swipe
  • Handle loading of broken dropped items save
  • Added information in the main menu about used graphical API
  • Handle large amount of entries in the power overlay



v1.0.2

It's another one where I smash bugs and make minor changes :)

  • Fixed issue causing some valid jobs to be marked as invalid
  • Mining Dock (Planets) now correctly saves selected resource to mine
  • Resources in input/output pipes no longer propagate as dropped items through loading other save
  • Solved crash occurring when quitting the game
  • Resolved exception occurring sometimes in the Job panel
  • Waste Water & Water tanks no longer pull automatically Water/Waste Water from storages on construction

v.1.0.1

Hi folks :)
A small update cooked up from some of your feedback is here:

  • Ability to zoom in/out with keyboard (by default R, F)
  • Prevent the player from building pipe bridges over in/out pipe
  • Detailed info on why the job can't be executed
  • Attempt at fixing Dropped Items not being picked up
  • UI tweaks