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Space Architect News

0.29.3 - QOL & mining drones polishing

Hi all!

This update brings a lot of quality of life improvements to the game. I've spent a lot of time testing, whacking bugs, painting over ugly UI and asking code to behave well :D



Changes:
  • All drone docks now require a drone to be build
  • Description of fuel production tech was updated to include info about unlocking dock ports
  • Drones are now more common in visitors offer
  • Rebalanced HP of each drone
  • Drone HP is now saveable HP
  • Interaction, when multiple objects are hovered at once, was updated - select what is currently seen on top, then rotate through underlying elements (previously, the first element selected was random)
  • Don't show pipe in hovered objects list, when not in pipe overlay mode
  • In Guest Dock show when visitor will appear
  • Easier pipeline laying
  • Added a quest to pay back some loan
  • Dropped object is highlighted when clicked
  • Default UI panels placement cleaned up (they are no longer all over the place)
  • Changed pipe connection removal to middle mouse button
  • Improvements to camera movement - pan to mouse when scrolling
  • Improvements to camera movement - restore move camera by right mouse button
  • changed pipe overview logo
  • When demolishing is done - drop resources that were contained in device + were used to build device
  • Small improvements to UI & lang


Bugs:
  • Tech tree scrolling/dragging nightmare solved
  • Graphene production fixed - it can be produced in Chemical Plant
  • Device build cost is no longer serialized - it might change for some devices it was cached before
  • Fix for dropped items not being collected sometimes
  • Starting screen langs fixed
  • Resolved a bug causing error when selecting devices to build while still in cancel build mode



Big thanks to tjtravel who found many of the bugs fixed in this and upcoming updates :)

v0.29.2 - QOL

Hi all!

In this update, I'm bringing you tons of little tweaks here & there to improve overall playability.
There is still a lot to improve, but we're slowly getting there.
I have also one big feature planned before coming out of early access.


Changes:
  • Change - now you'll need to pay back a part of the loan to unlock auto sale of higher tier fuels (in addition to unlocking pump via tech)
  • Refreshed knowledgebase article
  • Sign corp loan with your name (preloaded from steam name), this will be used to name your character ingame
  • Added quest to open knowledgebase
  • UI tweaks
  • Added 'Game Won' panel
  • Crew comments displayed differently
  • Low power event is now based on battery capacity


Fixes:
  • Pressing Esc when in loan taking menu caused a broken state - now takes you back to the main menu.
  • You won't be able to overpay your loan (pay back 'only' 13 000 000 000 and not a cent more)
  • Module tileset had one placement rule fixed
  • Trade panel - show items starting from the top of panels instead of the middle





PS: I'm working on setting up a game wiki, to even better explain in-game mechanics :)

PS 2: Soon Demo version of the game will be available here on Steam.

Price drop!

Hi all!

Good news :)
I've decided to decrease game pricing to a more reasonable level (from $8.99 to $6.99), and I'm thinking about adding a free demo version so that more people can check if they even like it before buying.

Also, expect some game updates in the coming weeks :)

v0.29.1 - Bugs Smashed

Hi All!

Few bugs were fixed in this version:

  • Fixed bug where overflow export was done even if crew supply IN & OUT was checked off (thanks 2 0 3 for finding it)
  • Trade Panel is now able to display a lot of different items (thanks tjtravel for finding it)
  • Handle opening Asteroid Drone panel when drone didn't had target to mine
  • Added destroyed Food Dispenser to starting ship

v0.29 - Can't freeze if you burn

Hello there!

It is time to introduce a new element known to any space dweller - heat. From now on any device will generate heat when working.



Changes
  • Temperature system introduced - any device will generate heat when consuming more than 1kWh/day
  • New device - Passive Cooler - cool down station grid
  • Trade deal log now shows lost tech points & cash (due to corrupted data & taxes)



Optimization & Fixes
  • Solved game-crashing bug when reducing trade tax mid-trade
  • Black Corp repaying button fixed
  • Scrap metal task now adjusts to amount of scrap metal left on station
  • Don't lose resources when switching from 'continuous' to 'Do X' production mode