1. Space Architect
  2. News

Space Architect News

v0.22.8 - Pipe Bridge

Expansion to pipe systems - for advanced setups there is need for pipe lines to cross each other - pipe bridge allows to do so still separating them. While one line get's stuck, second one is still unaffected!


Changelog:
  • New Device: Pipe Bridge - allows for easier crossing of two pipe lines
  • Fix: When in pipe overlay view - new item in pipes are now visible
  • Fix: Don't allow for multiple pipes when placing new device with input/output over a constructed pipe
  • Fix: No longer stuck in interaction mode where you can't interact with devices/crew
  • Change: Pipe removal is now easier to discover
  • Change: Reduce asteroids amount


Short comparison with Pipe as a crossing of two lines:
[previewyoutube][/previewyoutube]

v0.22.7 - Waste Water Processing

Provided you have enough Tech Points - Waste Water recycling chain is here waiting for you!

A new device - Waste Processor


A new device - Toxic Burner


Extended game log info:



Changelog:
  • New Feature: Waste Processor - processes Waste Water into mostly Water
  • New Feature: Toxic Burner - burn Toxic Waste - a byproduct of Waste Water processing
  • New Item: Toxic Waste - highly unwanted item, that can be burned into Mineral
  • Changed: Components Factory idle power lowered to 0.2 kWh, jumps up to 1 kWh while producing
  • Changed: Component item have a new icon
  • Changed: Game log now has information about trade summary
  • Fix: Power overlay no longer shows devices that are still under construction
  • Fix: Show default avatar in crew recruit panel






v0.22.6 - Enhanced Power System

This update brings a deeper power system for you to handle. Now, devices draw more power when producing items.


Changelog:
  • Feature: Added log - to mark important in-game situations - like a hungry crew member
  • Feature: Device has different power consumption when producing items
  • Change: Dropped items are now savable
  • Change: Few device types no longer use power - less confusion on the early part of the game
  • Improve: Power info overlay is now more readable
  • Fix: Save - entering name didn't disable input in all slots
  • Fix: Buttons in panels placed out of a panel
  • Fix: After load some devices were animated as producing when they were idle
  • Fix: After load some entries were not removed from Power Info panel
  • Some Optimization related to opened panel





v0.22.5 - Autosave!

Autosave was finally added to the game, it saves the game every 15 minutes, rotating between two save slots.

Changelog:
  • New Feature: Game autosaves each 15 minutes
  • Change: More save slots
  • Change: Show user steam nickname
  • Change: Trade panel shows current balance & tech points next to change from current trade offer
  • Change: Item Type 'None' now uses a transparent image
  • Change: Default mining settings stack reduced from 100 to 10 for each resource
  • Change: Device construction uses item icons instead of text
  • Improve: Storage fill animation
  • Fix: Floating text no longer overlaps
  • Fix: Asteroid panel updates resource amount as it's mined out of it

v0.22.4 - Pipe Tech

This update adds technologies to build pipes and increase their transport speed!


Changelog:
  • Feature: Remove pipe
  • Change: Building pipes requires technology
  • Feature: Technologies to speed up resource transport speed of pipes
  • Fix: Visitor that was leaving no longer returns to dock port when loading a game save