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Space Architect News

v1.0.2

It's another one where I smash bugs and make minor changes :)

  • Fixed issue causing some valid jobs to be marked as invalid
  • Mining Dock (Planets) now correctly saves selected resource to mine
  • Resources in input/output pipes no longer propagate as dropped items through loading other save
  • Solved crash occurring when quitting the game
  • Resolved exception occurring sometimes in the Job panel
  • Waste Water & Water tanks no longer pull automatically Water/Waste Water from storages on construction

v.1.0.1

Hi folks :)
A small update cooked up from some of your feedback is here:

  • Ability to zoom in/out with keyboard (by default R, F)
  • Prevent the player from building pipe bridges over in/out pipe
  • Detailed info on why the job can't be executed
  • Attempt at fixing Dropped Items not being picked up
  • UI tweaks


๐Ÿš€ Space Architect is officially out of Early Access! ๐ŸŒŒ

[h2]๐Ÿš€ Space Architect is officially out of Early Access! ๐ŸŒŒ[/h2]

[h3]As we announced recently, the big day is here โ€“ Space Architect is now available in its full version! ๐ŸŽ‰ We've worked tirelessly to bring you the best possible experience, and the results are ready for you to explore โ€“ brand-new visuals and so much more are waiting for you in the game! ๐ŸŒ [/h3]



We want to extend our heartfelt thanks to you, our players, for your incredible support throughout the Early Access journey. Your feedback, ideas, and dedication have shaped the game into what it is today. Weโ€™re proud to have developed this project alongside you, creating something truly special. ๐Ÿ™๐Ÿ’ก
We invite you to dive in and explore all the exciting new features weโ€™ve prepared for the full version. Whether youโ€™re a seasoned space architect or just starting your interstellar adventure, thereโ€™s something for everyone here. ๐ŸŒŒโœจ




๐ŸŽฎ Build your dreams in space โ€“ play now!

Thank you for being with us. See you among the stars! ๐ŸŒŸ
Space Architect Team

Full Release launch date

[h2]๐Ÿš€ Space Architects, this is your moment! ๐Ÿš€[/h2]

[h3]After months of hard work, improvements, and a complete graphic overhaul, weโ€™re ready to leave Early Access orbit and launch the full version of the game! Full version releases on 21/11/2024! ๐ŸŽ‰[/h3]

Throughout Early Access, we listened to your feedback and made every effort to bring Space Architect up to your expectations. Now, your space station is more impressive than everโ€”and itโ€™s not just the new look! Check out whatโ€™s new in the full release:



๐Ÿฆœ Pirates Incoming โ€“ *donate or die* mode, either pay the pirates or... well, letโ€™s just say keep a wrench nearby!
๐ŸŽ›๏ธ New UI โ€“ redesigned and easier on the eyes (letโ€™s say itโ€™s "okayโ€™ish" ๐Ÿง).
๐Ÿ”ซ New Devices โ€“ defensive turrets to keep the bad guys at bay.
๐ŸŽจ Brand-new graphics โ€“ all sprites redone by someone with real skill.
โš™๏ธ New Options Menu โ€“ general, graphics, and key remapping settings.
๐Ÿ“œ Expanded Questline โ€“ more missions, more to uncover.
๐Ÿ‘Ÿ Crewmates walk better (no more tripping over thin air).
๐Ÿ’ฌ New Lines for Crew and Station โ€“ we invested in their personalities.
๐ŸŒ Localization โ€“ now available in 12 languages!
๐Ÿ† New Steam Achievements โ€“ more ways to flex your cosmic skills.
๐Ÿ“ธ Photo Mode (F11) โ€“ hide the UI and capture your cosmic moments.
๐Ÿ“– Available Blueprints Listed in Knowledgebase โ€“ for those who like to keep things organized.
๐Ÿ–ฅ๏ธ Ultrawide Support โ€“ panoramic players, enjoy the cosmos in full view!
โš™๏ธ Rebalancing and Fixes โ€“ a lot of minor improvements and tweaks.


For those who played the Early Access version โ€“ jump back in, the difference is truly out of this world! And if youโ€™re still on the fence, nowโ€™s the best time to join the crew. The stationโ€™s ready, space is waiting โ€“ only your designs stand between you and galactic fame as an architect!

[h3]Ready for launch? ๐Ÿš€[/h3]

Dev Log #1 - Big Bang Soon

Hello there!

First of all, I'm no longer alone, lately, I've got support from guys & gals from PlayWay with redoing graphics, preparing localization, bug hunting, overall help, and bringing the game to a wider public, this also means You my dear Reader,
so cheers to them!


For the past few months we've stayed silent, working toward a version worthy of being deemed Full Release (to be out soon), this involves several major improvements to the game, so it's time to discuss them now :)


[h2]1. Pirates[/h2]



Don't overdo your earnings, or someone might come asking for a donation ;)
Pirates were added as a means to spice up endgame content, now whenever earning cash there is a chance someone might force you to choose: fight for your hard-earned cash or give most of it away to protect space hamsters (I don't believe I even know how they look like).




[h2]2. New Graphics[/h2]

There is a new guy on the team, Sebastian did a phenomenal job redoing all the in-game assets, just take a look at this example (work is still in progress):



Doesn't it look better?


[h2]3. Localization[/h2]

The game got long-awaited localizations into 12 additional languages, with a previously existing English version it comes to the following languages being supported now:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • English
  • French
  • German
  • Italian
  • Japanese
  • Korean
  • Polish
  • Portuguese
  • Russian
  • Spanish
  • Turkish




[h2]4. Options[/h2]
Game option settings were extended, now you can tweak not only audio but also graphic settings.



[h2]5. Key Mapping[/h2]
Lastly for those of you that want to tweak every last thing to your liking, I've worked hard to implement a way to remap all of the in-game controls.



I am thinking about adding the ability to map multiple keys to a single action, but that has to wait on an ever-increasing ToDo list of mine :)


Speaking about ToDo, there are things I'm working on, but not sure when they will be out:

[h2]Future Changes[/h2]

[h3]Temperature[/h3]
One of the systems that is currently too easy is controlling station temperature, for now, all you have to do is to plop an additional Passive Cooler from time to time. I'd call that boring if anyone asks me, so what can we do with it?

Well, my idea is to redo the station temperature and make it grid-based, where each cell can have its own temperature, equalizing with those of nearby cells as time passes. The device will rely only on the temperature of the cell it's built on, leading to a situation where a power-hungry device will quickly ramp up underlying cell temperature, and as a result, it will easily overheat. Similarly with a cluster of mid-power-hungry devices, not having where to output temperature


Station heat grid, with 2 heat-producing devices circled


To combat this, the player would need to track where temperature hotspots occur and plop passive coolers nearby the place. I'm also thinking about extending it with cooling lines - that increase the tempo of equalizing cells temperature, which are being built under the devices (like how pipelines are laid).


[h3]Enclosed Spaces & Walking Over Stuff[/h3]
Currently, the game doesn't support enclosed spaces, like having another room with its own Airlock, that's not connected to the main room. You can build it fine, but Crewmates won't be able to travel between them (like going out of the airlock, to the airlock of another room and getting inside). I'm planning to change that, but it will require me to redo pathfinding,

And as I'll be touching pathfinding I've thought that it's a good opportunity to teach crewmates to avoid going over stuff - currently, they don't care if they go over a working Furnace or on an empty floor, and for a long time I was choosing it this way, but as I see it now it makes the station a mess of clustered devices. In future versions, I'd like them to go over stuff way slower, and plan to find the most optimal path - avoiding going over any devices unless necessary, forcing players to leave corridors in places they plan crewmates to be, and clustering places where automation is achieved.



So, this would be my update to You :)
I hope to have the full version out soon, and hope that You'll like it,
See you soon,
Albert :)