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Paths & Danger News

The Game Is now Out of Early Acess!

Time to announce the official release of Paths & Danger. The game is no longer in the design phase or beta stage. After so many days of EA and work since was started to being made, the time has come for a full release.

All the polishing needed and the feedback given by everyone has helped to put the game as it is now. It obviously doesn't mean it ends here. Otherwise, the game will be continually upgraded and updated, and as it has been here, monthly (or every 2 weeks) updates with more content and features will continue.

Paths & Danger, as it stands, is a wholly compelling and fun game to play. The reasons for the early access are no longer valid. The current state of the game proves and justifies that.

There are no DLCs planned. All significant future updates or great new content add-ons will always be given to Paths & Danger for free to any Paths & Danger user.

A big thanks to everyone who contacted for suggestions/feedback and helped develop the game.

Get Paths & Danger now with 20% OFF!

#7 Update

Greetings!

New stuff just arrived. Hope you enjoy it!
Check it out!

[Added]

- Add intro storyline cinematics
- Added new options: Show Grids, Main Mouse Button (left or right)
- Added missing actions and effects of all amulet items
- Added missing positive traits, effects, and actions
- Added missing negative traits, effects, and actions
- Added more conditions and diseases that could affect your characters
- Added broken spirit effect on characters
- Added Main Theme for menu
- Added other new sounds for many situations
- Mouse to move the camera on borders like an RTS
- Items on ground floating animation
- Added animation fx effects for Inn, Library, Blacksmith, and Temple on town
- Added traits information on the character for hire at the Inn
- Added more information about different difficulty settings
- Added conditions status effect info outside the characters' stats panel f
- Added animation speed for player characters while in battle (now it works the same way as the speed up the enemy turn)

[Fixed/Improved/Balanced]

- Balanced different difficulties settings
- Refresh inventory if open when picking an item on the ground
- Upon placing a character on a temple slot for treatment or blessing, auto-selects the character
- Fixed door sounds on selecting town options, open-door sound when opens, close-door sound when closes, instead of both at the same time
- Improved transitions between scenes
- Added weeds tumbling effect to Badlands area
- Added a small informative panel to Catacombs
- Improved Fire & Ice Wizard staff sprites
- Balance all player characters starting stats
- Alternative mouse button to the main mouse button selected will deselect any selectability(RMB or LMB to deselect ability)
- Flowers will spawn whenever a shrine spawns
- Chance for a trader to sell flowers
- Improved trader items to sell according to the current state of the game
- Fixed bug causing not able to unequip gem if inventory was empty and not the gem sack
- Balanced Fire Wizard spell abilities
- Balanced Ice Wizard spell abilities
- Balanced Paladin abilities
- Balanced Half-Vamp abilities
- Balanced Rogue abilities
- Fix gives opposite traits that negate a feature's positive or negative effect. For example, one can't be Disloyal if one has the positive attribute of Loyal.
- Fixed Ice Wizard ability 4 bug causing the game to get stuck

It is advisable to start a new game to make a new save file to overwrite previous ones. Old save files might encounter trouble loading. If not, well, good.

Stay safe!




#6 Big Update

Greetings!

New stuff just arrived. Hope you enjoy it!
Check it out!

[Added]
- Added three new areas with new events and encounters
- Added new enemy witches to the new area and other new enemies
- Added all main story quests to play in each area
- Added the Catacombs, where you can check your already deceased companions and revive them.
- added new storyline quests
- added new enemies, abominations, skeletons, vampires, wicked men, new witches, etc.
- unique new dangers and specific conditions for each new playable area
- Added improved AI according to the difficulty settings
- Added new sounds for quests completed and animations
- Healer healing can now cast spells on allied units such as guards and others.
- Greatly increase the difference between difficulty settings

- Upon storage items on the rent storage, it will display graphically being filled
- Fixed a bug where a loop would be created when an enemy died on a trap.
- Fixed game would not finish when the last player character died on a trap.
- Improved AI for melee characters and ranged characters
- Improved AI according to difficulty
- Descriptions of the abilities of characters for hire on the Inn
- Balanced experience needed to level up characters
- Some UI changes to the main menu on the town to be easier to access them
- Fix a bug that would make the game stuck on the job, "Go on a patrol."
- Balanced Inn rent bed/drink/ eat prices
- Rent storage price update
- Improved some background images
- Fixed some typos and other minors issues


Stay safe!





#5 Update

Greetings!

New stuff just arrived. Hope you enjoy it!
Check it out!

[Added/Improved]
- New area map with new events and enemies and new dangers
- New enemies, the Initiate Witches, skeletons, and vampires.
- Added a new class to play with, the Healer.
- Added information about XP points to spend after level up
- Added level up sound, and now a character may level up while on the town (consuming XP orbs)
- Added dig grave sound
- Improved the Archer Rain of Arrows ability sounds.
- Added sound when the game is lost
- Added sound when a player character dies
- Added new tooltips for Inn, Library, Blacksmith, and Temple
- Improved ambushes, enemies can no longer spawn on road tiles
- Added information when a character gets the reckless status
- Added equip/unequip sounds for all items
- Ice Wizard, Glacial Shield ability now can be cast to anyone.
- Fire Wizard, Fire Aura ability now can be cast to anyone.
- Ambushing enemies will now display a smoke animation
- When providing bandages to a guard at an event, he will provide gold in return
- Farmer being attacked by bandits event will first move will be to flee, to have a chance to survive after the battle is over
- Display new animation when health is gained through the half-vampire ability, health steal actions, and the healer ability
- To check who is the character card while on the battle, mouse over a card to see the corresponding character

[Fixed/Balanced]
- Fixed Hero Syndrome bug that would case to happens, without having the trait
- Fixed a bug that would cause to have unlimited gold when picking up lost satchels
- Enemies would spawn a tree on ambushes
- A bug caused the character's main panel not to refresh heath after drinking a potion
- Picked up flowers not displaying on the log
- Experience not updating while on the town after consuming XP orbs.
- Fixed a bug that would cause the game to cycle between two characters while in battle


The next update will focus more on AI, especially for normal and hard difficulty settings.
Expect new maps too! And new enemies!

Stay safe!





#4 Update

Greetings!

New stuff just arrived!
Check it out!

[Added]
- Tavern and Trader buildings while on jobs are now available to interact, offerings goods and supplies for the road.
- Added graves that can be looted but require stamina points to dig.
- Added lost satchels to be gathered for loot.
- Added a rename character option, so now you can rename any player character at will.
- Added throw-away items ability on the inventory.
- Gold loot will no longer appear as an item. Instead, it will automatically be added to the total gold count.
- Added a total gold count on the inventory
- Added Rogue speeches when the character breaks from the invisibility and attacks.
- Added unique speeches for each class that a character will use and raise their Spirit.
- Added stats animation when a character uses the Inn to restore health, stamina, or Spirit.
- Added a message on the log when a character picks a flower.
- Added prompt messages about quitting the game while on the town and in a quest.
- When the mouse is hovering over a battle card, it will display which character corresponds.
- Added a sound for level up, blessing at a temple or shrine.

[Fixed/Balanced]
- Half-Vampire Bat transformation will now ignore terrain costs.
- Fixed using 'C' shortcut for the Conjurer to swap conjured weapon
- Inventory now refreshes upon receiving faction reward.
- Inventory now refreshes upon spending flowers on Shrines across the map
- Increase money reward on Badlands Area.
- Fixed in the Create a Gem Slot panel that would create a gem slot on the wrong selected character
- Consuming items while in the town would not refresh the character
- Elementals will not get the Bleeding status effect.
- Fixed a bug that would cause if an enemy died in its turn would make the previous character turn available.
- Changed the way save files are created.
- Fixed a bug that would cause a character while in town not to be able to level up if it consumed XP orbs
- Fixed a bug that caused the character panel while on a quest to not refresh upon consuming an item.
- Fixed sound volume of some sounds being too loud.
- Fixed typos and other grammatical errors in all languages
- Balanced characters stats values
- Fixed other small errors in values

The way that saves files was changed, it's recommended to start a new game.
The update is now available for Windows, Mac, and Linux versions.

See you in the next update!
Have fun!