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Content Patch #2 -- Endless Mode

The game has been patched to add new symbols, items, features, and bug fixes!

New Content
  • Added an Endless Mode, where the Rent will endlessly increase, how long can you last without getting evicted? (the game mode can be changed into "Endless" after making the 12th rent payment)
  • Added 7 new symbols (1 Common, 2 Uncommon, 3 Rare, 1 Very Rare)
  • Added 9 new items (3 Common, 3 Uncommon, 3 Rare)
  • Modified 15 existing symbols (changes listed under Game Balance)
  • Modified 6 existing items (changes listed under Game Balance)
  • Removed 5 existing symbols (changes listed under Game Balance)
  • Removed 2 existing items (changes listed under Game Balance)


New Features
  • The total rent payments and remaining rent payments are now displayed on the inventory screen
  • Buttons in pop-ups from items such as Swapping Device now have a 1 second delay before they are clickable in order to prevent misclicks
  • The "close inventory" button now appears in the top-right corner of the inventory (instead of at the bottom)
  • Similar animations can now happen at the same time (this does not apply to every animation, but more instances of this feature will be added over time)
  • Reduced the number of clicks necessary for using Swapping Device


Game Balance
  • Reduced the cost of the 4th, 7th, and 8th rent payment by 25 coins
  • Increased the cost of the 9th, 10th, and 11th rent payment by 50 coins
  • Increased the cost of the 12th rent payment by 27 coins
  • Reduced the number of spins between the 11th and 12th rent payment by 1
  • The 3rd starting symbol is now either Clubs or Diamonds, chosen randomly (as opposed to always being Spades)
  • Removed Pear, Pigeon, Quartz, Penguin, and Amethyst from the game
  • Removed Pitchfork and Proliferation from the game
  • Black Suits and Red Suits are now Uncommon items (instead of Common)
  • Checkered Flag is now a Common item (instead of Uncommon)
  • Ninja and Mouse now gives a 5x multiplier (instead of a 10x multiplier)
  • Recycling now costs 6 coins to use (instead of 3)
  • Watering Can now makes Seeds 100% more likely to grow (instead of 50%)
  • Clubs, Diamonds, Hearts, and Spades now make adjacent Clubs, Diamonds, Hearts, and Spades give 1 more coin
  • Hearts and Spades are now Uncommon (instead of Common)
  • Coconut is now Uncommon (instead of Common)
  • Crabs now give 3 more coins for each other Crab in the same row (instead of 2)
  • Witches now give adjacent Crows a 2x multiplier
  • Dwarves now give 10x the value of symbols they destroy (instead of 7x)
  • Hustling Capsules now give -6 coins (instead of -4)
  • Light Bulbs now have a 50% chance of giving adjacent Flowers a 2x multipliers and making adjacent Seeds grow (instead of 20%)
  • Monkeys now give 5x the value of symbols they destroy (instead of 7x)
  • Mrs. Fruit can now also destroy adjacent Oranges, Peaches, and Plums
  • Owls now give an additional 1 coin every 3 spins
  • Rain now makes adjacent Seeds 50% more likely to grow (instead of 30%)
  • Seeds now give 1 coin


The above balance changes were made for the following reasons:

The changes to the rent payment values were made in order to make the "early-game" easier while making the "late-game" harder, as many players were either losing by the 4th rent payment, or making it to the final rent payment.

The random Clubs or Diamonds in the opening symbols is to create more variety and make the Red Suits Item not inherently worse than then Black Suits item (since players previously started with Spades, which Black Suits synergizes with, but not Red Suits).

The removal of some symbols was done to reduce the total number of symbols in the "symbol pool." This will make it easier for players to get more beneficial symbols, as opposed to deciding between 3 copies of the same symbol mechanics-wise (which could happen before). The symbols chosen to be removed from the game are ones that are functionally the same in many situations, such as Pear being functionally the same as Cherry.

The removal of Pitchfork and Proliferation was done since they are mechanically very similar to Watering Can theme-wise, and objectively worse than the newly-buffed Watering Can mechanics-wise.

Clubs, Diamonds, Hearts, and Spades were given their new effect in order to make "Suits builds" more viable. However, Hearts and Spades were made Uncommon as having 4 Common symbols that all
exponentially synergized with each other was found to be too powerful in testing. These buffs are also why Black Suits and Red Suits are now Uncommon items instead of Common.

Checkered Flag was made a Common item to increase the viability of symbols that give additional coins every few spins, such as Snail, Turtle, Sloth, Magpie, Robin Hood, and now Owl.

Ninja and Mouse had its effect halved as it was one of the easiest ways to win the game. This decrease in power should still keep it as a useful Common item, while stopping it from frequently being an "auto-win" item.

Recycling has had its effect cost increased to 6 coins from 3 in order to make players commit further if they wish to reroll many times to get specific symbols. It should still be a very powerful item, but now with a bit more of a caveat.

Watering Can was buffed to make Seeds guaranteed to grow in order to further make "Seed/Plant builds" more viable. The same reasoning is why Seeds now give 1 coin instead of 0 coins, and why Light Bulbs and Rain have been buffed.

The Monkey nerfs (7x to 5x) are due to their ability to generate very large amounts of coins early in the game. This is also why Coconut was made an Uncommon symbol instead of a Common symbol.

Crabs now give an extra coin for each other Crab in the same row to increase their viability when compared to other similar symbols such as Cultists.

Witches giving adjacent Crows a 2x multiplier is mainly for flavor reasons, but it also increases the viability of the two symbols.

Dwarves now give 10x the value of each symbol they destroy as they were found to be a bit lacking when compared to other symbol-destroying symbols, such as Toddlers and Monkeys.

Hustling Capsules now takes 2 more coins to make them a bit less powerful when compared to the effect they give when destroyed.

Mrs. Fruit's ability to destroy Uncommon fruit was added to make her synergize better with Compost Heap, and increase her utility when compared to her husband: Archaeologist.

Owls now give an additional 1 coin every 3 spins in order to increase their "early-game" viability. This is, honestly, more of a band-aid fix for the time being as I assess ways to make niche symbols like Owl more viable.

Please let me know your thoughts either in the comments or on the official discord!

-Dan

Bug Fixes
  • Fixed a bug where differently colored text strings would be misaligned while playing in Simplified Chinese
  • Fixed a bug where Void Portal would only correctly update after a symbol was destroyed
  • Fixed a bug where the game would crash when hovering over the Recycling button under certain circumstances
  • Fixed a bug where Crow would visually change its value if the player had the Checkered Flag item, even though it doesn't apply to Crow
  • Fixed a bug where a Chick growing into a Chicken would only give 4 coins as opposed to 5 if the player had the Birdhouse item
  • Fixed a bug where symbols that can destroy other symbols could sometimes destroy the symbols added in the destroyed position
  • Fixed a bug where the Black Pepper item could give the wrong amount of coins under certain circumstances
  • Fixed a bug where Hex of Emptiness' effect wouldn't be applied if the player had Swapping Device
  • Fixed a bug where Mrs. Fruit could destroy symbols she wasn't supposed to be able to under certain circumstances
  • Fixed a visual bug where destroyed symbols would flicker briefly while animating
  • Fixed a bug where multiple Archaeologists and Mrs. Fruits wouldn't animate properly when destroying the same symbol
  • Fixed a bug where Wildcards and Cats with the Copycat item wouldn't apply multiplier bonuses properly when adjacent to other Wildcard symbols
  • Fixed a bug where a symbol's displayed value wouldn't update properly when using Swapping Device
  • Fixed a bug where Midas Bomb could destroy symbols added from its effect (such as a Spirit added from an Urn)
  • Fixed a bug where Midas Bomb wasn't applying its multiplier effect under certain circumstances
  • Fixed a bug where Monkeys weren't giving extra coins when destroying symbols that were given a multiplier bonus from other symbols
  • Fixed a bug where some Toddlers were left out of the fun when destroying piñatas (how sad...)