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Luck be a Landlord News

Vote for Luck be a Landlord in the Steam Awards!

The Steam Awards are happening! If you want to vote for Luck be a Landlord, please consider the Most Innovative Gameplay category.

Any and all votes are always appreciated, but I think the game has the best chance of making a splash in the Most Innovative Gameplay category.

Also, if you haven't purchased Luck be a Landlord yet, or you want to gift a copy to a friend, now is the best time as the game is 33% off!

Thanks for reading!
-Dan

Content Patch #13 -- Hotfix #33

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where var_math wasn't working properly on manually destroyed items
  • [Modding] Fixed a bug where tiles_to_add couldn't add modded symbols if using type instead of group
  • [Modding] Fixed a bug where symbol variables other than type, groups, destroyed, and removed couldn't be retroactively compared
  • [Modding] Fixed a bug where counted_symbols sometimes wasn't working

Content Patch #13 -- Hotfix #32

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where target_self wasn't working in comparisons without var_math
  • [Modding] Fixed a bug where var_math dictionaries could cause crashes under certain circumstances

Content Patch #13 -- Hotfix #31

The game has been patched to fix a few bugs.

News


Hello everyone!

As you may have noticed from the myriad of hotfixes, I've had to devote a large amount of time to fixing various bugs that arose in Content Patch #13, which has greatly cut into Content Patch #14's development time.

For this reason, I've made the decision to delay the release Content Patch #14 by 1 week.

My apologies for this, but with the reduced development time and holidays coming up, I want to make sure that I actually have time to make Content Patch #14 a patch that you'll enjoy.

Thank you for your understanding,
-Dan

Bug Fixes
  • Fixed a bug where Emeralds, Strawberries, and Rubies weren't functioning properly
  • Fixed a bug where Hex of Destruction was almost always destroying the symbol to the top-left of it
  • Fixed a bug where a Dove that prevented a Key or Magic Key from being destroyed would sometimes give the +2 Permanent Bonus to the Key or Magic Key instead of itself
  • [Modding] Fixed a bug where effects with symbol rarity comparisons weren't working properly
  • [Modding] Fixed a bug where var_math effects weren't being applied retroactively
  • [Modding] Fixed a bug where symbols with a permanent_bonus of less than 0 or a permanent_multiplier of less than 1 weren't displaying their reminder text
  • [Modding] Fixed a bug where symbol effects with effect_type=rand_adjacent_symbol were almost always destroying the symbol to the top-left of them

Content Patch #13 -- Hotfix #30

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where Cultists, Watermelons, and Ninjas weren't functioning properly
  • [Modding] Fixed a bug where the Syntax Error parser wasn't catching mods that couldn't be loaded due to mixed tabs and spaces
  • [Modding] Fixed a bug where the Mod Uploader wasn't replacing sets of spaces with tabs