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Luck be a Landlord News

Content Patch #13 -- Hotfix #29

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where the Mod Uploader could add "garbage characters" to script files if multiple script files were uploaded with the same mod
  • [Modding] Fixed a bug where some symbols and items weren't properly inheriting effects if inherit_effects=true
  • [Modding] Fixed a bug where inherit_groups could make a symbol or item appear in a group multiple times
  • [Modding] Fixed a bug where tiles_to_add was causing crashes under certain circumstances
  • [Modding] Fixed a bug where symbols without any sfx could cause the game to crash if they had an effect with value_to_change=type
  • [Modding] Fixed a bug where modded symbols/items couldn't use counted_symbols properly if the symbol to count was an unmodded symbol
  • [Modding] Fixed a bug where items with var_math weren't working properly if effect_type=symbols and target_self=true
  • [Modding] Fixed a bug where modded symbols/items that use counted_symbols could cause an infinite loop crash under certain circumstances

Content Patch #13 -- Hotfix #28

The game has been patched to fix a bug.

Bug Fixes
  • Fixed a bug where continuing a game would prevent modded symbols and items from applying their effects


Modding Docs


Numerous pages/tutorials have been added to the Modding API Documentation since the initial release of Content Patch #13. I haven't been documenting all of these new pages in the patch notes, but I will begin doing so from this point onward.

Happy modding!

-Dan

Content Patch #13 -- Hotfix #27

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where starting_value and var_math wasn't parsing counted_symbols correctly
  • [Modding] Fixed a bug where var_math wasn't parsing target_self correctly
  • [Modding] Fixed a bug where grid_position_x and grid_position_y couldn't be passed to var_math
  • [Modding] Fixed a bug where tiles_to_add wasn't working properly on manually destroyed items
  • [Modding] Fixed a bug where value_text wasn't being displayed properly in the sandbox

Content Patch #13 -- Hotfix #26

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where items that had a saved value which counted down (Credit Card, Lefty the Rabbit, etc.) weren't functioning as intended
  • Fixed a bug where the hoverboxes in the prompt for Credit Card, Credit Card Essence, and Chili Powder Essence weren't hoverable

Content Patch #13 -- Hotfix #25

The game has been patched to fix a few bugs.

Modding Features
  • Added support for a new modding variable (inherit_groups)


Bug Fixes
  • [Modding] Fixed a bug where modded items sometimes weren't trying to re-apply their effects if comparisons weren't initially met
  • [Modding] Fixed a bug where modded items weren't parsing less_than, less_than_eq, greater_than, and greater_than_eq properly
  • [Modding] Fixed a bug where modded existing symbols weren't being properly removed by items that remove symbols before a spin (Egg Carton, Fish Tank, etc.)